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Server started; please wait for map to
refresh.
Honsu has connected.
Chris has connected.
DM:
|
Keenan is having a hard time joining
|
Honsu:
|
brian i need me skrimershers to be
same length as linemen since i have linemen visibal i can pretend
but..
|
DM:
|
Ok, Keenan's trying a reboot, if that
doesn't work then we are going to have to call it a day
|
thePeople has connected.
thePeople:
|
just found out the problem, for some
reason hamachi was powered off
|
thePeople:
|
by the way, have i ever played with
you before honsu? or are you just watching to see what will happen
in the story?
|
Chris:
|
if i had a nickel for every time that
happened to me...
|
Honsu:
|
nah brian called me in to command army
|
thePeople:
|
or were you part of the others
campaign before i arrived
|
Honsu:
|
since i made the faction
|
thePeople:
|
anyway, sorry for the delay guys
|
Honsu:
|
i think i half understand large scale
rules and your delay let me set up the army
|
Honsu:
|
so im happy with that
|
Honsu:
|
damn icons take forever to move
|
Chris:
|
and why the hell isnt the cannon icon
sending?
|
DM:
|
it did, I'm just not messing with it
for now
|
thePeople:
|
where are the large scale rules
because ive always been interesting in leading armies in game,
though never got the chance, i think it would be cool
|
DM:
|
added you to facebook group
|
DM:
|
the rules are still very untested
|
thePeople:
|
well this'll elp test them
|
Honsu:
|
im just going to play my dudes like
its total war and have brian tell me what to roll
|
Honsu:
|
with my half understanding of the rules
|
DM:
|
I will expect you to catch on after a
while
|
DM:
|
or we will be here for a long time
|
thePeople:
|
so by my guess of how things will work
out, dependign on what me and chris do, either army will get
bonuses for the big fihgt?
|
DM:
|
Ok, all you guys count as having init,
and Max you can just move your troops all at once untill the other
army shows up
|
thePeople:
|
we had already tested all the towers
and a bunch of the different pillar types right? was there
anything in the room we did not look at yet?
|
DM:
|
There were the shelves full of odd
things you ignored
|
thePeople:
|
might or might not look at those
before we send the flare
|
Chris:
|
there's a building flying at us
|
thePeople:
|
also, by faction, did he mean that you
started orhoz, i really need to learn more of the backfground of
everything
|
thePeople:
|
o yeah, forgot about that
|
thePeople:
|
oh wait did we shoot the flare yet, or
were we just about to
|
DM:
|
You did at the end of last session
|
DM:
|
as in... like... take some actions...
|
|
Constance Stendatem:
|
(perhaps roll for initiative?)
|
DM:
|
I already said you had init
|
DM:
|
And Max, you can just start moving
|
thePeople:
|
i nudge chris to go down, to see if
anything has changed downstairs, and if the lghts on that
holographic mountain have moved with the building
|
DM:
|
up to your movement limit for a round
|
|
Constance Stendatem:
|
(down we go; i really don't want to
get rammed. if i have time remaining, i channel.)
|
DM:
|
going down is a free action
|
* Chris rolls: 2d6 => 7
thePeople:
|
do i see anything different about the
mountain
|
DM:
|
the dots seem to be in a different
pattern
|
thePeople:
|
do any of the objects on the shelves
look particualrily suspicious or possibly useful
|
DM:
|
There are some backpacks of an odd
variety, some tubes, each with one button on them, and five blobs
of metal parts (neatly made, not scraps) that just seem to be
welded together in a haphazard pattern
|
DM:
|
you guys can go as soon as the round
starts
|
thePeople:
|
I investigate the items to see if
there is anything that might help us in our fight, i motion for
chrsi to do the same
|
thePeople:
|
ill start with the likely least
danagerous item, the backpacks
|
thePeople:
|
what about you Constance
|
DM:
|
you doing good with movement, Max?
|
Honsu:
|
had 2 turns of move so far
|
Constance Stendatem:
|
(i'm doing the welded blob)
|
DM:
|
Does Hunter put on the backpack, or
just look at it?
|
thePeople:
|
i look at it to see if theres anything
special in it or on it, then put it on
|
DM:
|
There are 20 rings, stuck into slots
on it's back
|
thePeople:
|
i take one off, if nothing happens i
look at it for a bit and then put it on, that is, if taking one
off doesnt mess with the backpacks structural integrity, you know,
if it doesnt look like its meant to be taken off
|
DM:
|
the ring seems to do little
|
DM:
|
Meanwhile, the moment Constance
touches the blob, it flies apart, reforming around you, forming a
harness of sorts. You see a joystick in your mind
|
|
Constance Stendatem:
|
(wut)
|
thePeople:
|
I put on the ring and see if it does
anything, and if not, i put t back and then put on the backpack,
if i can still do all that this round
|
thePeople:
|
i also stare at what just happended to
constance in bewilderment
|
DM:
|
You can. When you put on the backpack,
you see a meter of somthing at the top, and 20 dials below. The
dials look like they can be either adjusted or pressed
|
|
Constance Stendatem:
|
(you go first)
|
DM:
|
That's it for the round for him,
actually
|
DM:
|
putting on the backpack is move action
|
thePeople:
|
I turn a dial up, and then press it
|
|
Constance Stendatem:
|
(well, may as well grab the joystick)
|
|
Constance Stendatem:
|
(HELIPACK)
|
thePeople:
|
i turn one dial up, and then press it
|
thePeople:
|
as i contnue to stare at te flying
cnstance
|
Honsu:
|
Am i allowe to fire my cannons at the
flying structure?
|
Honsu:
|
it looks threatening
|
DM:
|
You see it on the horizon, but it will
not be an easy shot
|
Honsu:
|
I order my cannoneers to ready the
cannons for when it approches my army
|
|
Officer Septum:
|
If I may advise you, cut a way for my
men to get to that thing.
|
thePeople:
|
so does anythign with the backpack
happen, after turn up that dial and then press it, or just turn it
up if something happense immediately
|
|
Officer Septum:
|
I doubt it's non-magical
|
DM:
|
one of the rings glows with purple
energy, but the meter goes down
|
|
Command Company:
|
Agreed. I will push my men to give you
a proper ground and sky path towards it
|
thePeople:
|
i put on that ring
|
DM:
|
Also, the backpack impeeds you as if
you had one medium armor
|
|
Command Company:
|
My cannons should at least disrupt it
as we close
|
thePeople:
|
i put on the ring that started
glowing, does anything seem to happen?
|
DM:
|
you start getting shoruded in purple
|
thePeople:
|
i point at constance as if to ask if
she can understand whats happening with her greater magical
knowledge
|
|
Constance Stendatem:
|
(i actually neglected to put ranks in
spellcraft )
|
DM:
|
ok, then what do you do this round?
|
|
Constance Stendatem:
|
(can i channel in this?)
|
DM:
|
you are un-encumbered
|
thePeople:
|
I also try to fin out whats happening
with my own spell craft check, though ill almost certainly fail
|
* thePeople rolls: d20+1 => 15 + 1 = 16
DM:
|
it's a defencive buff
|
* Chris rolls: 2d6 => 7
thePeople:
|
I try to poke mysef with one of my
arrows to see if it causes it to be deflected or something,
however, i dont actualy do more than just go through the top layer
of skin so no damage, just a slight scratch
|
thePeople:
|
i give up and put it down to look at
the tubes instead
|
Honsu:
|
My dragoons have crested both plataus
and have sight range of at least a mile or 2 do i see anything of
interest?
|
DM:
|
They can see the flying building
clearly, but little else
|
thePeople:
|
I start looking at the tubes, and pick
one up, if i cant tell what it does quicly from that, i point it
away from everyne and push the button
|
DM:
|
The enimy is not up here
|
DM:
|
a small red dot appears where you are
pointing it
|
thePeople:
|
i aim it to around right here
|
DM:
|
a small red dot appears there
|
thePeople:
|
and press the button, piointing at
constance to watch as i do so so she can observe as well
|
|
Constance Stendatem:
|
(ah, laser pointer?)
|
thePeople:
|
I grab one of the harnesses constance
has as well since they are awesoem if i have any turn left
|
|
Follower 2:
|
Soon we shall be taken into paradice!
|
DM:
|
you do, but that's your round
|
* Chris rolls: 1d6 => 4
thePeople:
|
ok, i do so, while still holding the
tube, also, does it wrap around me immediately, or does that take
an action?
|
thePeople:
|
i give up on trying to find out what
the backpack does, but i still have hopes for the tube, so i bring
it with me as i nudge constance to go back up so that we can see
whats happening up there
|
thePeople:
|
i will once constance gets here, i
still dont know which button is which
|
|
Constance Stendatem:
|
(raise platform)
|
* Chris rolls: 2d6 => 4
DM:
|
the building is very close now
|
thePeople:
|
i decde to point the tube at the
building and press the button to see if it does something outside
|
thePeople:
|
i give up on the tube and channel war
|
* thePeople rolls: d6 => 5
Honsu:
|
if yall can delay combat for like
another min id really like to climb this ride before bad shit
happens
|
DM:
|
tell that to the flying building
|
|
General:
|
Ordos people can you kindly tell this
thing to either go away or die? Its ugly
|
Constance Stendatem:
|
(can I fly out in one move? i'd rather
not be stuck in here when the house comes knocking)
|
DM:
|
Flying takes no actions form your
part, and is at 60ft/round
|
|
Officer Septum:
|
This is no jokeing matter, commander.
|
Constance Stendatem:
|
(is this cannon functional?)
|
DM:
|
it doesn't have any way to load shot
|
Constance Stendatem:
|
(i have force.)
|
Constance Stendatem:
|
(or do you mean it's just a metal
cylinder?)
|
|
General:
|
Fully agreed Septum Cannoneers Can you
get a good bead on the flier?
|
DM:
|
it's a tube with one end capped
|
|
Officer Septum:
|
Not at this range
|
Constance Stendatem:
|
(will the fire energy canister fit in?)
|
Constance Stendatem:
|
(all right, i put it in and push it
back by casting 2 force. wait, is there powder?)
|
Constance Stendatem:
|
(all right... would the powder i'd be
keeping for my pistol probably be enough to fire it once?)
|
DM:
|
but maybe at close range...
|
DM:
|
Actually, Hunter needs to go too
|
Constance Stendatem:
|
(good enough.)
|
thePeople:
|
i took my turn before her by
channeling the wa, remember
|
thePeople:
|
I shoot those bastards down
|
Constance Stendatem:
|
(I leave myself enough powder for one
pistol shot, and pour all the rest in the cannon.)
|
DM:
|
you already used your standard
|
thePeople:
|
oh sorry, thought that that was
already new round
|
thePeople:
|
now i shoot those bastards down
|
* thePeople rolls: d20+11 => 1 + 11 = 12
* thePeople rolls: d20+10 => 18 + 10 = 28
thePeople:
|
well, one down
|
* thePeople rolls: d8+d6+9 => 4 + 2 + 9 = 15
* DM rolls: 1d20+2 => 2 + 2 = 4
* DM rolls: 2d4 => 6
Constance Stendatem:
|
(Right. I powder up the cannon, and...
is the building still coming this way?
|
DM:
|
One of the smaller fliers drops
|
DM:
|
and two small daemons flew out of it
|
Honsu:
|
I detach a rider to carry orders to my
northern dragoons
|
Constance Stendatem:
|
(I shove the Anti-Mana canister into
it, then use a basic force spell to load it in.)
|
thePeople:
|
wait, two more daemons flew out fo
that one i just knocked down?
|
|
General:
|
Dragoons open fire on the fiers
comeing at you from the east when they cross 1200 feet from you
and pull back to maintain 300 feet between you as you pour fire on
|
thePeople:
|
that makes much more sence
|
Constance Stendatem:
|
(If I have time this round, I'll ready
to fire when it gets within about 60 feet. If all goes well, it's
gonna get the crap dispelled out of it; should bring it down.)
|
DM:
|
the fliers are in the 11th increment
of your dragoons, so you cannot fire yet
|
Honsu:
|
just giving orders for when they do
fire
|
thePeople:
|
seeing that constance is experimenting
wiht that canister, i decide to wait till after she does whatever
she does with it to shoot the remaining daemon down
|
DM:
|
Chris, the cannon is not facing the
right direction.
|
Constance Stendatem:
|
(How am I supposed to tell that?)
|
DM:
|
the barrel is facing the wrong way,
pretty clear
|
Constance Stendatem:
|
(whatever. let's get it turned then.)
|
DM:
|
a magitec motor fixes it in place
|
Constance Stendatem:
|
(ohhhhhhhhhhh......)
|
Constance Stendatem:
|
(these are the defense systems.)
|
Constance Stendatem:
|
(well i just wasted the shit out of
some resources)
|
thePeople:
|
i think her character would have know
it was useless ahead of time
|
Constance Stendatem:
|
(yeah, i assumed that cannon meant,
like, field cannon)
|
DM:
|
It looked like a normal cannon at
first glance
|
thePeople:
|
i shoot that daeemon then
|
thePeople:
|
after backing up a bit so it doesnt
splash onme, and motioning for chris to do the same
|
Constance Stendatem:
|
(well, i go down the stairs, then.)
|
Constance Stendatem:
|
(time to man the defenses)
|
thePeople:
|
go down before I shoot this thing
|
* thePeople rolls: d20+11 => 15 + 11 = 26
* thePeople rolls: d20+11 => 9 + 11 = 20
* thePeople rolls: 2d8+2d6+18 => 13 + 6 + 18 = 37
DM:
|
ok, it's been a new round now
|
thePeople:
|
no kill like overkill
|
thePeople:
|
i then follow chris
|
DM:
|
that will take more move than you have
|
thePeople:
|
oh, didnt i have 30 left?
|
DM:
|
I thought you moved onto the tower
|
thePeople:
|
yeah, that took 30
|
thePeople:
|
then this round i follow chris down
the stairs, wondering what shes doing
|
thePeople:
|
I look at chris, wondering what
exactly shes doing down here
|
Chris:
|
console have anything resembling a
turret control?
|
|
Follower 2:
|
What does she command?
|
|
Constance Stendatem:
|
Nothing, it seems she's seen fit to
attack us instead. That's gratitude for ya.
|
|
Follower 2:
|
What? That's impossible. We have
followed her without question.
|
Honsu:
|
I send a second rider to the northern
dragoons with orders for the first to come back and give the
dragoons to open fire once they cross 1800 ft
|
thePeople:
|
wait, what about chris checking out
stuff?
|
DM:
|
She talked to the cultists instead
|
|
Constance Stendatem:
|
(two sentences is a round?)
|
Honsu:
|
At long last all of my men climbed the
hill
|
thePeople:
|
you mean those 2 sentence, were a full
round action
|
DM:
|
ok, what do you look for?
|
|
Constance Stendatem:
|
(Any means of firing the cannons from
here. Logically, there should be something on the consoles, unless
they're automatic.)
|
DM:
|
They still say: POINT DEFENCE: mana,
mana
|
|
Constance Stendatem:
|
(nope, need time to think)
|
thePeople:
|
i decide to look back up the stairs
for a second to check whats going on
|
DM:
|
one of the fliers is laying on the
tower you left up.
|
DM:
|
the building is right overhead
|
thePeople:
|
i shoot it as a standard action
|
* thePeople rolls: d20+13 => 14 + 13 = 27
* thePeople rolls: d8+d6+9 => 6 + 6 + 9 = 21
thePeople:
|
then go back down and signal to chris
that a flying daemon was o the tower, before moving to be able to
check if the tower descneds later
|
DM:
|
do you end the round up or down?
|
thePeople:
|
down, right here, so i can check
whether the daemons make the tower descend
|
thePeople:
|
having already signalled what happened
to constance
|
DM:
|
and how would you signal that?
|
|
Constance Stendatem:
|
(Can I turn this / is there a
mechanism to fire it?)
|
thePeople:
|
i would signal a flying thing, on top
of a tall structure
|
DM:
|
just a stinkin' keyboard
|
|
Constance Stendatem:
|
(I just hit the enter key. Anything?)
|
|
Constance Stendatem:
|
(Anything in here have an interface?)
|
thePeople:
|
i signal to chris taking a canistar
and putting it into one of the tubes
|
DM:
|
not of the same kind as the towers
|
thePeople:
|
that is my remaining move action
|
|
Constance Stendatem:
|
(But is there an interface?)
|
DM:
|
there is the screen and keyboard
|
|
Constance Stendatem:
|
(Progress. Let's go to them.)
|
thePeople:
|
can i take a tube and put a canistar
in it, because i meant that that was my remaining free move from
the harness
|
DM:
|
the screen says, "POINT DEFENCE: mana,
mana
|
thePeople:
|
Brian? can i? or does it not fit
|
thePeople:
|
well, there goes my bright idea
|
|
Constance Stendatem:
|
(...but there's no turret here...)
|
DM:
|
no, the screen and keyboard are on the
collums
|
|
Constance Stendatem:
|
(When I moved into the room and asked
if there was an interface, I meant in the room.)
|
DM:
|
sorry, I'm flipping between maps,
missed that
|
|
Constance Stendatem:
|
(ah.)
|
|
Constance Stendatem:
|
(yep)
|
thePeople:
|
i signal to chirs that i think we
should both go back up and check what is happening
|
|
Constance Stendatem:
|
(can i tell what cylinders are loaded?)
|
Honsu:
|
dragoon O opens fire on daemonic
fliers 0
|
|
Constance Stendatem:
|
(or chambers, rather)
|
* DM rolls: 1900/300 => 1900 / 300 = 6.333333333333333333333333333333333
thePeople:
|
i wish i understood what just happened
|
Honsu:
|
they have far shot
|
* DM rolls: 1900/450 => 1900 / 450 = 4.222222222222222222222222222222222
* DM rolls: 6d2-6 => 9 - 6 = 3
thePeople:
|
wouldnt the first 450 not count
towards a penalty to shooting, like with bows
|
* DM rolls: 1d20+1 => 4 + 1 = 5
DM:
|
and they are now shaken
|
thePeople:
|
i signaled to chris to check whats
going on up top with me
|
|
Constance Stendatem:
|
(brb)
|
thePeople:
|
and then go up top
|
DM:
|
The building hovers over you, blocking
out the sun. Two more daemons are on the tower
|
thePeople:
|
guess same shooting routing then
|
* thePeople rolls: d20+11 => 4 + 11 = 15
* thePeople rolls: d20+10 => 5 + 10 = 15
DM:
|
Both cannons now point straight at the
building, but do nothing else
|
thePeople:
|
wait they have cover, cant i move up
then to get rid of it? because i think my guy would know ahead of
time about the cover? also, how hgh is that
|
thePeople:
|
i move up then since i have 40ft, and
now 20ft left
|
* thePeople rolls: d8+d6+9 => 8 + 3 + 9 = 20
* thePeople rolls: d8+d6+9 => 3 + 5 + 9 = 17
DM:
|
both explode in acidy goo
|
thePeople:
|
cant we just say that any daemon hit
with my bow dies
|
DM:
|
your bonus is enough to kill
|
thePeople:
|
ok, also, does the movement from the
jetpack provok aoo
|
thePeople:
|
and do i see those daemons
|
DM:
|
Are the dragoons shooting?
|
DM:
|
or did they do that already this roung?
|
Honsu:
|
rest no they spend the rest of their
turn getting formed up
|
Honsu:
|
just the one group
|
|
Constance Stendatem:
|
(so can i tell what parts of this
turret are supposed to be loaded right now?)
|
thePeople:
|
have you caugt up with everything that
has happened chris
|
DM:
|
there are those slots you took all of
the canisters out of...
|
|
Follower 2:
|
Calm down, enjoy your salvation
|
Chris:
|
(so none of them move or engage or
aanything?)
|
thePeople:
|
remember, i signaled you to come up if
you want to giv up and join me
|
|
Constance Stendatem:
|
(well, shit. up I go.)
|
thePeople:
|
now that your up her, i signal you to
get behind me, so that you wont be targeted first by these things
|
thePeople:
|
i meant more behind me
|
Constance Stendatem:
|
(and i guess now i'll channel...)
|
* Chris rolls: 2d6 => 7
Constance Stendatem:
|
(seriously, how? third time!)
|
DM:
|
ok, the building fires a ray of frost
energy at Hunter
|
DM:
|
how much energy do you have around you
HHunter?
|
* DM rolls: 1d20+8 => 8 + 8 = 16
* DM rolls: 1d20+6 => 3 + 6 = 9
thePeople:
|
my touch is 14
|
* DM rolls: 1d20+8 => 7 + 8 = 15
* DM rolls: 1d20+6 => 13 + 6 = 19
thePeople:
|
wait, it can shoot 3 in 1 turn, wow
|
* thePeople rolls: d20+9 => 2 + 9 = 11
* DM rolls: 3d6 => 10
DM:
|
the daemon closes to melee
|
* DM rolls: 1d20+3 => 11 + 3 = 14
thePeople:
|
once inside, do i see another daemon?
|
thePeople:
|
this isnt good
|
DM:
|
The inside is lined with blood
vessels, with two huge organs pumping away
|
* thePeople rolls: d20+7 => 6 + 7 = 13
DM:
|
four daemons are in here
|
* thePeople rolls: d20+6 => 5 + 6 = 11
* thePeople rolls: d20+6 => 18 + 6 = 24
Constance Stendatem:
|
(this development actually works in my
favor...)
|
thePeople:
|
this one is dead
|
Honsu:
|
other 3 north dragoons defer action
till after fliers
|
thePeople:
|
i then move back out and signal that
there are 4 flying daeomns in there
|
thePeople:
|
what do you do chris?
|
Constance Stendatem:
|
(Wait, the turrets are aimed correctly
now, right? Fire in the hole!)
|
Constance Stendatem:
|
(You know, the cannons topside? The
ones I've been fiddling with all session?)
|
DM:
|
just moved the flier units, BTW
|
Constance Stendatem:
|
(How much fire energy to.... well,
fire?)
|
DM:
|
what do you do, dump it into the
cannon?
|
Honsu:
|
dragoon s and q fire at fliers 2
|
Honsu:
|
dragoon p fires at fliers 0
|
Honsu:
|
both in 4th demarkation so -8 to hit
|
Constance Stendatem:
|
(Cannons have fuses. And in checking
if it was serviceable, I would have noticed if this didn't have
any means of igniting and firing.)
|
DM:
|
when did you check if it were
servicible?
|
Constance Stendatem:
|
(When I started fiddling with it.)
|
thePeople:
|
in all that time she was seeing if she
could fire stuff from them
|
Constance Stendatem:
|
(i.e. to check if it actually was a
cannon)
|
DM:
|
alright, you got me on a technicality
|
DM:
|
what do you put in it?
|
thePeople:
|
eeing shes about to shoot something, i
deice to back up a bit more
|
* Honsu rolls: 12d2 -12 => 16 - 12 = 4
* Honsu rolls: 24d2 -24 => 38 - 24 = 14
Honsu:
|
first roll for dragoons p
|
* DM rolls: 14*5 => 14 * 5 = 70
* DM rolls: 1d20+1 => 10 + 1 = 11
DM:
|
fliers one are frightend
|
Constance Stendatem:
|
(...hm. Antimana could potentially
bring it down, though direct damage helps us either way. Let's do
frost. I guess 2 fire to light it?)
|
* DM rolls: 1d20+1 => 18 + 1 = 19
* DM rolls: 1d20 => 2
DM:
|
actually, for the sake of theme, there
is no fuse, but you regognise some other mage way to light it with
two fire
|
Constance Stendatem:
|
(whatever works.)
|
Constance Stendatem:
|
(if nothing else i could just
superheat the barrel.)
|
DM:
|
you fire the anti-mana, right?
|
Constance Stendatem:
|
(yeahj.)
|
Honsu:
|
all the fun toys that are way too hard
to make for general issue
|
Constance Stendatem:
|
(i guess. not sure what would help us.
but yeah, i put in frost.)
|
DM:
|
ok, the frost hits the side of the
structure. The stone wall shrugs it off.
|
Constance Stendatem:
|
(oh well.)
|
thePeople:
|
do you zap the vessels or the daemons
by channeling?
|
Constance Stendatem:
|
(i figured that was my turn)
|
thePeople:
|
isnt using channeled energy a free
action though?
|
DM:
|
I am messing up today
|
Constance Stendatem:
|
(still had to load the thing.)
|
DM:
|
free actions are free
|
thePeople:
|
a free action is a free action though
|
Constance Stendatem:
|
(well, guess i'll channel some more)
|
DM:
|
no, useing energy is free
|
Constance Stendatem:
|
(now i'm really confused. did i or did
i not use my practical round firing the cannon?)
|
DM:
|
yes, but casting is a free action
|
thePeople:
|
a free action is free
|
DM:
|
not channeling, casting
|
Constance Stendatem:
|
(well i don't intend to cast any right
now)
|
thePeople:
|
you can cast it whenever you want on
your turn
|
DM:
|
Ok, then a hand erupts from the ground
and grabs Constance
|
Constance Stendatem:
|
(oh what the fuck.)
|
* DM rolls: 1d20+10+8 => 2 + 10 + 8 = 20
* Chris rolls: 1d20+1 => 2 + 1 = 3
thePeople:
|
wait, why is it +10 +8, how are
modifiers done again for grappling here
|
Constance Stendatem:
|
(guess i'll go do something else until
the combat is over.)
|
DM:
|
the mini daemons fly out
|
DM:
|
first, try to get free chris
|
Honsu:
|
dragoon p s and q reload
|
* Chris rolls: 1d20+1 => 8 + 1 = 9
thePeople:
|
too bad the enhancement bonus from war
doest stack with the one already on my wepon, so only the one from
my spell would be active
|
Chris:
|
if it rolls a 1, we tie.
|
thePeople:
|
can i cut the hands off
|
thePeople:
|
or would that be too risky for chris
|
DM:
|
No, they are made of force
|
thePeople:
|
in that case i guess i just enchant my
weapon with war energy, becasue theres not much better use for it,
and then start killing daemons
|
thePeople:
|
its enchanted for 5 rounds
|
* thePeople rolls: d20+8 => 2 + 8 = 10
* thePeople rolls: d20+7 => 13 + 7 = 20
* thePeople rolls: d20+7 => 6 + 7 = 13
thePeople:
|
the left one on the tower dies
|
DM:
|
anything else from the army?
|
thePeople:
|
guess thats my turn
|
Honsu is disconnected.
Honsu is disconnected.
thePeople:
|
well thats not good
|
Honsu has connected.
DM:
|
amything else from you?
|
Honsu:
|
Dragoon V break formation and make
best speed to support the Ordos fighting the structure
|
thePeople:
|
and can chris do anything, or just
continue to struggle
|
Honsu:
|
did the fliers move?
|
DM:
|
forgot to move those ordos
|
DM:
|
I just moved the runners
|
* Chris rolls: 1d20+1 => 11 + 1 = 12
Honsu:
|
p s and q reload o defers till after
daemons
|
Honsu:
|
o firs on fliers 0
|
Honsu:
|
-6 to hit need a 17
|
* Honsu rolls: 6d4+6d2-12 => 18 + 8 - 12 = 14
* DM rolls: 1d20 => 14
* DM rolls: 14*5 => 14 * 5 = 70
* DM rolls: 1d20+1 => 5 + 1 = 6
DM:
|
the building just moves back
|
Honsu:
|
o reloads p s q defer till after
daemons
|
* DM rolls: 1d20+18 => 17 + 18 = 35
* Chris rolls: 1d20+1 => 16 + 1 = 17
thePeople:
|
what do you do chris, i'll wait till
you
|
Chris:
|
yeah fuck you
|
* DM rolls: 1d20 => 2
* DM rolls: 1d20 => 3
thePeople:
|
can she struggle to get out or
something
|
thePeople:
|
or is that her turn
|
Chris:
|
I honestly don't even know why we're
bothering. Plus one will never beat plus eighteen.
|
thePeople:
|
i move here, then shoot both of the
daemons i can see
|
* thePeople rolls: d20+12 => 15 + 12 = 27
Honsu:
|
s and q fire -4 from range need 15
|
DM:
|
you lack LOS to the one of the left
|
* thePeople rolls: d20+11 => 7 + 11 = 18
* Honsu rolls: 48d4-48 => 127 - 48 = 79
thePeople:
|
no i mean the one on the tower and the
one i can se in the building
|
thePeople:
|
whatever hansu shot is retty dead i
think
|
thePeople:
|
can i help chris by pulling on her
from above?
|
DM:
|
you can try to join the grapple
|
thePeople:
|
could i be grappled then?
|
DM:
|
if only there were a way to dispell
the magic...
|
DM:
|
it has one target only
|
Honsu:
|
well in like 6 turns my south guys can
help yall with tower
|
thePeople:
|
is chris holing one of those antimagic
canisters, because i dont evn know what those are
|
DM:
|
yes, there is one right next to her
|
* DM rolls: 1d20+1 => 19 + 1 = 20
* DM rolls: 1d20+18 => 17 + 18 = 35
DM:
|
and she is still grabed
|
thePeople:
|
so she cant reach that canister than
right?
|
thePeople:
|
and i still dont know what it is sadly
and therefore cant use it
|
thePeople:
|
and am also to far away to help
apparently
|
thePeople:
|
well this isnt that good
|
thePeople:
|
guess i cant do anything else
|
DM:
|
was that all from you, MAx?
|
Honsu:
|
got everyone inched along
|
Honsu:
|
just need you move
|
thePeople:
|
i get closer to chris to help her
|
Honsu:
|
can i advance and fire?
|
DM:
|
Yes, a mounts movent is not an action
of the rider
|
Honsu:
|
-8 to hit looks like
|
* Honsu rolls: 24d2-24 => 31 - 24 = 7
* Honsu rolls: 24d2-24 => 33 - 24 = 9
Honsu:
|
7 hits to 0 1 hit to 1
|
DM:
|
alright, how much SR do you have right
now, Hunter?
|
thePeople:
|
still 5, but also im in the air a bit
right now
|
* DM rolls: 1d20 => 18
* DM rolls: 1d20 => 3
* DM rolls: 1d20 => 16
* DM rolls: 1d20 => 9
thePeople:
|
wait, that 3 failed
|
thePeople:
|
or was that something else
|
DM:
|
it had a +8, I was checknig for nat
ones
|
* DM rolls: 1d20+6 => 11 + 6 = 17
* DM rolls: 1d20+6 => 18 + 6 = 24
* DM rolls: 1d20+6 => 8 + 6 = 14
* DM rolls: 1d20+6 => 7 + 6 = 13
DM:
|
all but one hit touch
|
* thePeople rolls: d20+9 => 9 + 9 = 18
* thePeople rolls: d20+9 => 10 + 9 = 19
* thePeople rolls: d20+9 => 19 + 9 = 28
|
Hunter:
|
holy shit
|
* DM rolls: 9d6/2 => 35 / 2 = 17.5
DM:
|
frost damage, curtisy of the building
|
thePeople:
|
wait, chris never got a chance to try
to escape
|
Honsu:
|
north dragoons reload
|
thePeople:
|
let alone wiht my help
|
* DM rolls: 1d20+1 => 1 + 1 = 2
thePeople:
|
we never finished our turn
|
* DM rolls: 1d20+18 => 7 + 18 = 25
DM:
|
but I thought you said you were done
|
thePeople:
|
and does she get a bonus from me
helping her by pulling on her
|
DM:
|
if you beat it you beat it
|
thePeople:
|
thats just dexterity right or is it
dex plus baseattack
|
* thePeople rolls: d20+9 => 15 + 9 = 24
DM:
|
almost enough, but not quite
|
thePeople:
|
what about chris rolling in case of
nat 20
|
Honsu is disconnected.
Honsu has connected.
Chris is disconnected.
thePeople:
|
i guess i'll help again, and how much
of an action is helping
|
thePeople:
|
and why isnt chris rolling for
himself, did he go somewhere?
|
Chris has connected.
thePeople:
|
hi chris, what just happened right
there
|
DM:
|
he is doing other stuff
|
Honsu:
|
server is dropping me too
|
thePeople:
|
and how much of an action is helping
by the way?
|
Honsu:
|
60 dmg to 0 75 to 1 is what that comes
to
|
Chris:
|
that only adds 2 though.
|
thePeople:
|
no, i just make a seperate grapple
check
|
Chris:
|
ah. okay. if you fail, you're stuck
with me, though.
|
thePeople:
|
no, i already tried once and i didnt
get stuck
|
DM:
|
he is just making grapple
|
DM:
|
but it only picks one target
|
thePeople:
|
i guess we now all roll it again
|
* thePeople rolls: d20+9 => 19 + 9 = 28
* DM rolls: 1d20+18 => 2 + 18 = 20
thePeople:
|
wait, i though i was getting chris out
|
thePeople:
|
ok, can she and i both just fly away
now then?
|
thePeople:
|
can i go to, or will that thing grab
me as im flying
|
thePeople:
|
can it do that?
|
DM:
|
you can make a withdraw action
|
thePeople:
|
also, chris did you grab one of the
canistars
|
thePeople:
|
and, how can i do a withdraw action
with the flying since its a freeaction, how does that work?
|
DM:
|
ok, would you like it to grab you?
|
Honsu:
|
suspicious my north dragoons look
around for more fliers or anything on the low ground around them
|
DM:
|
then let's just say it works
|
DM:
|
they don't notice anything...
|
Chris:
|
figured i just hat the canisters
stashed in whatever i carry things in. purse, i guess.
|
thePeople:
|
actually i flew right her
|
DM:
|
Who brings a purse to combat?
|
thePeople:
|
were never going to catach up with
that thing are we
|
Honsu:
|
north dragoons rload
|
thePeople:
|
i guess we keep on trying to catch up
with it since we cant really do much else
|
thePeople:
|
too bad we can only go 60 a turn
|
Honsu:
|
in like 4 turns some dragoons should
be in range to start helping
|
* Chris rolls: 2d6 => 9
thePeople:
|
i channel divination
|
* thePeople rolls: d6 => 6
thePeople:
|
i guess i move closer, than channel
more divination
|
* Honsu rolls: 24d2-24 => 38 - 24 = 14
* Honsu rolls: 24d2-24 => 35 - 24 = 11
|
Officer Septum:
|
We need to corner it!
|
* thePeople rolls: d6 => 6
Honsu:
|
70 to flier 0 55 to flier 1
|
Honsu:
|
im done this turn afk 5 min
|
DM:
|
very few of those daemons persist
|
thePeople:
|
Chris? you there?
|
Chris:
|
thought i already took my turn
|
Honsu:
|
back didnt take as long
|
thePeople:
|
you didnt do anything
|
* Chris rolls: 1d6 => 4
thePeople:
|
you can channel more if you want to
|
thePeople is disconnected.
Honsu is disconnected.
Chris is disconnected.
Honsu has connected.
thePeople has connected.
Chris has connected.
thePeople:
|
did anythign happen when i was gone
|
thePeople:
|
wait, chris still needs to move and
possibly channel from last round
|
* Honsu rolls: 24d2-24 => 37 - 24 = 13
* Honsu rolls: 24d2-24 => 36 - 24 = 12
DM:
|
that finishes both units
|
DM:
|
now it's up to the guys in harnesses
|
thePeople:
|
we just cant keep up with that thing
|
Chris:
|
best we can do is flank
|
thePeople:
|
cant really do that either since it
moves way to fast
|
Honsu:
|
i can shoot iat it next turn
|
Honsu:
|
max range so im not getting many hits
|
Honsu:
|
but i can shoot at it
|
DM:
|
anything else this round?
|
Honsu:
|
but that is all i can do since my
cannons are dm controlled
|
DM:
|
You said wait untill it gets near your
army
|
* Chris rolls: 1d6 => 4
Honsu:
|
north dragoons reload
|
thePeople:
|
if you can get in range of something
chris, its instakill
|
Chris:
|
yeah, i have way too much energy
stacked up right now
|
thePeople:
|
your immune to spells
|
Honsu:
|
dragoon v opens fire need nat 20
|
* Honsu rolls: 6d2 -6 => 9 - 6 = 3
Honsu:
|
commander sends man to cannons to open
fire once they can expect to begin hitting with a roll of 18
|
thePeople:
|
me and chris keep on approaching i
guess
|
DM:
|
the building stays there
|
thePeople is disconnected.
* Chris rolls: 1d6 => 2
thePeople has connected.
thePeople:
|
man, now i cant see any of the chat we
had
|
* Honsu rolls: 24d2 -24 => 31 - 24 = 7
Honsu:
|
35 dmg to building from north dragoons
|
DM:
|
wait, on the other side of the pass?
|
Honsu:
|
ranged just passed under 4500
|
DM:
|
a few bricks fall off of the walls
|
Honsu:
|
better than nothing
|
DM:
|
it still floats there
|
thePeople:
|
60ft closer for me then i guess
|
* Chris rolls: 1d6 => 6
DM:
|
is your southern line even moving?
|
Honsu:
|
we started like 2 miles away
|
DM:
|
It still does nothing
|
Honsu:
|
whats the ac of building? i might be
getting close enough to not need a nat 29
|
Honsu is disconnected.
thePeople:
|
a nat 29 would be a bit difficult
|
DM:
|
the building is collosal, with 0 DEX
|
Chris is disconnected.
Honsu has connected.
Chris has connected.
thePeople is disconnected.
thePeople has connected.
thePeople:
|
damn, not again
|
Chris:
|
What's it's touch?
|
Chris:
|
hm. no natural armor.
|
Chris:
|
ah. yes. of course.
|
thePeople:
|
chris you still havent moved yet this
turn
|
Honsu:
|
damn i can hit on a 10 now then
|
* Chris rolls: 1d6 => 1
* Honsu rolls: 12d6+3d8-12 => 41 + 16 - 12 = 45
DM:
|
45 bullet holes appear in the side
|
Honsu:
|
take that 225 dmg building
|
Honsu:
|
prob doing nothing but makes me feel
better
|
Chris:
|
i think i have a way to hurt it.
|
thePeople:
|
it would have to be 100s of damage to
really hurt it
|
thePeople:
|
that or antimagia
|
Honsu:
|
well ill explore the 100s of dmg option
|
Honsu:
|
honestly 1000s of dmg
|
Chris:
|
set em down inside, then shoot one,
likely either fire or force. kaboom.
|
thePeople:
|
the probelm is we still cant catch up
with it, and you are on the wrng side of the door
|
Chris:
|
homemade bomb: that's why i left one
shot. and there is that, though.
|
thePeople:
|
move closer i guess
|
thePeople:
|
remember, you have to be on other sude
chris
|
* Chris rolls: 1d6 => 1
thePeople:
|
oh cool, must have forgotten about that
|
Chris:
|
and two on the right, just trolling us
|
thePeople:
|
well, i know what route im going by
|
DM:
|
ok, seriously, do something or you
spent the turn thinking
|
thePeople:
|
wait, are you talking to us or honsu
|
thePeople:
|
because we already did ours
|
Chris:
|
but if you want to give us another
turn...
|
thePeople:
|
we would be game for that
|
DM:
|
The building cast dimention door.
|
DM:
|
two minis immediatly hop on the tower
|
thePeople:
|
that is hillarious
|
DM:
|
you also see the other three rise
|
|
Constance Stendatem:
|
Stupid! It was after the cultists the
whole time.
|
Honsu:
|
guys on ground there anything you need
me to shoot?
|
* Chris rolls: 1d6 => 1
* Chris rolls: 1d6 => 5
* Chris rolls: 1d6 => 1
* Chris rolls: 1d6 => 5
* Chris rolls: 1d6 => 2
* Chris rolls: 1d6 => 2
* Chris rolls: 1d6 => 3
thePeople:
|
i shoot at the 2 aemons
|
* thePeople rolls: d20+5 => 10 + 5 = 15
* thePeople rolls: d20+4 => 14 + 4 = 18
thePeople:
|
both hit, both die
|
* Honsu rolls: 24d6 +24d8 -48 => 76 + 122 - 48 = 150
* Honsu rolls: 48d8-48 => 212 - 48 = 164
Honsu:
|
i did 1570 dmg to building
|
Honsu:
|
fuck that building
|
DM:
|
The building, now a little crumbly,
flies inbetween the tower and you guys, and launces two more minis
|
Honsu:
|
it will sink eventually!
|
thePeople:
|
i defer my turn till after honsu's
draggons in hope that it will fall by then
|
Honsu:
|
or you guys can point out something
better for me to shoot
|
thePeople:
|
i meant for this new round
|
Honsu:
|
north dragoosn reload
|
Chris:
|
i channel a level 0
|
Honsu:
|
only got 1 group fireing now
|
Chris:
|
since that's all i can do now
|
thePeople:
|
can i sort of see the tower from here?
|
thePeople:
|
you know, so that i can try to shoot it
|
* Honsu rolls: 12d6-12 => 45 - 12 = 33
Chris:
|
i have enough stored energy for a
level 10 spell
|
Honsu:
|
it prob doesnt care
|
DM:
|
Also, a dragoon notices some daemons
hiding just to the edge of the cliff...
|
Honsu:
|
they so dead next turn
|
Honsu:
|
do the linemen see anything?
|
DM:
|
Hunter and Constance roll spot
|
* Chris rolls: 1d20+7 => 9 + 7 = 16
* thePeople rolls: d20+7 => 19 + 7 = 26
DM:
|
Hunter sees blood dripping out of some
of the building's holes
|
* Honsu rolls: 24d2-24 => 34 - 24 = 10
thePeople:
|
can i try to shoot those holes, or are
they far to small
|
Honsu:
|
50 dmg to daemon infantry
|
thePeople:
|
and if so i would have done so last
turn if it wasnt too late as well
|
Chris:
|
actually, can i walk with this on?
|
Honsu:
|
from north dragoons
|
thePeople:
|
you can walk, but with those force
hands, probably dont want to
|
DM:
|
They are diminutive, with AC 9, then a
random chance to hit anything on the other side
|
Chris:
|
just one round of sprinting, hehehe
|
thePeople:
|
can i shoot from last turn?
|
* DM rolls: 1d20+1 => 19 + 1 = 20
DM:
|
no, just spotted it at the end of the
round
|
thePeople:
|
i guess i will join constance on the
ground for a bit to help catch up
|
thePeople:
|
then lift back up 10 ft
|
DM:
|
the building just sits there...
|
Honsu:
|
north dragoons reload
|
thePeople:
|
go down 10, run 120, go up 40
|
* Honsu rolls: 12d2-12 => 17 - 12 = 5
thePeople:
|
then 10 more forward
|
Honsu:
|
15 dmg to infantry from dragoon v
|
DM:
|
Constance notices the bleeding now
|
|
Constance Stendatem:
|
Ha! We're hurting it!
|
thePeople:
|
i shoot 3 shots into hose holes, then
go above it around the door on top, but not directly over
|
* thePeople rolls: d20+7 => 8 + 7 = 15
* thePeople rolls: d20+6 => 18 + 6 = 24
* thePeople rolls: d20+6 => 16 + 6 = 22
Honsu:
|
are you ppl climbing the building?
|
thePeople:
|
and ten roll damage for those 3
|
* DM rolls: 1d100 => 30
* DM rolls: 1d100 => 22
* DM rolls: 1d100 => 13
Chris:
|
time for some pain
|
Chris:
|
i channel 1 more and cast...
|
* thePeople rolls: d8 +d6+5/9 => 5 + 3 + 5 / 9 =
8.5555555555555555555555555555555556
thePeople:
|
actually, meant
|
* thePeople rolls: d8+d6+5 => 2 + 3 + 5 = 10
* thePeople rolls: d8+d6+5 => 2 + 1 + 5 = 8
* thePeople rolls: d8+d6 => 3 + 3 = 6
* Honsu rolls: 24d2-24 => 35 - 24 = 11
DM:
|
the arrows go in, but you can't tell
if they hit
|
Honsu:
|
55 dmg to daemon infantry
|
* thePeople rolls: 6+5 => 6 + 5 = 11
thePeople:
|
and add 4 to any damage on daemons
from those
|
Chris:
|
actually, no, i hold off one more
round.
|
DM:
|
the daemon infantry break and run
through the pass
|
thePeople:
|
and while not on the building we are
directly next to it, and baout to be only a bit above
|
thePeople:
|
i guess i can stay bck a bit too
|
DM:
|
The tower flys over the building and
at you
|
DM:
|
The minis are now fused to it
|
* thePeople rolls: d20+9 => 10 + 9 = 19
* DM rolls: 1d6 => 4
* DM rolls: 1d20+1 => 8 + 1 = 9
* DM rolls: 1d20+3 => 20 + 3 = 23
* thePeople rolls: d20+9 => 9 + 9 = 18
Honsu:
|
ill be ready to offer fires support
next turn you guys need me to shoot anything?
|
DM:
|
it fires a bolt of lightning at you
|
* DM rolls: 3d6/2 => 6 / 2 = 3
Chris:
|
luckyyyyyyyyyyyyyy
|
DM:
|
and now we get to the fun rounds...
|
thePeople:
|
wait, how many daeoms are fused to it
|
thePeople:
|
are some overlapping te ones i killed
|
thePeople:
|
i guess i'll back up some and shoot
them
|
* thePeople rolls: d20+11 => 14 + 11 = 25
* thePeople rolls: d20+10 => 2 + 10 = 12
thePeople:
|
so is it still instakilled, or is it
different now
|
* Honsu rolls: 6d4+6d2-12 => 13 + 9 - 12 = 10
Honsu:
|
50 dmg to daemon infantry from v
|
DM:
|
Alright Chris, how do you stop this
building that keeps outrunning you?
|
Chris:
|
simple, when you get down to it.
|
Chris:
|
i intend to aim into it with my spell.
|
Chris:
|
and it looks like i have a good look
at one of its organs, how lovely
|
thePeople:
|
whats your hit chance, because thats a
lot of energy to waste on a miss
|
|
Organ:
|
Ohh No!
|
DM:
|
it has cover verses you, but is
otherwise AC4
|
DM:
|
there are enough holes that you can
clearly see it
|
Chris:
|
cover here meaning...?
|
Chris:
|
i was wondering if it was concealment
|
DM:
|
but it can't make reflex, because it's
an organ
|
thePeople:
|
you better not roll a 1, that would
suck bigtime
|
Chris:
|
it's in for a world of hurt
|
Chris:
|
if you put in a fifth effect, what
happens?
|
Chris:
|
would storm's fourth slow its flight?
|
Chris:
|
JUST to be a dick?
|
DM:
|
I didn't mean it like that
|
DM:
|
if you aren't falling, you arent
falling
|
Chris:
|
yeah, figured. just wanted to see.
|
|
General:
|
Damn wheres their army we are only
encountering their outriders.
|
* Chris rolls: 1d20+4 => 11 + 4 = 15
Chris:
|
direct hit to the organ
|
Chris:
|
20 fire, 16 antimana, 8 mind, and 7
force!!!!
|
* Chris rolls: 1d20+21 => 20 + 21 = 41
thePeople:
|
oh crap, if this doesnt work
|
|
General:
|
Dont worry Men of Manuastra the
cavalry has almost arived!
|
|
Organ:
|
Fuck me...
|
thePeople:
|
so, what actually happens to it?
|
thePeople:
|
im not too familiar with most spells
|
DM:
|
Tell em what it does, Chris!!
|
DM:
|
wait, it's not in range
|
Chris:
|
13d6 fire damage, +17 to overcome SR,
I force my thoughts into the creature's mind, and it's held in
place for 8 rounds unless it passes will.
|
DM:
|
it's short ranged ray
|
Chris:
|
and that's a hundred feet.
|
thePeople:
|
please say you wont still make it
count as having used the energy
|
DM:
|
yeah, I'll let that glory stand
|
DM:
|
but you have to get in range first
|
Chris:
|
okay. greatly appreciated.
|
thePeople:
|
and the force wont be that useful,
willl it?
|
Chris:
|
it holds the son of a bitch
|
thePeople:
|
wait, i thought just the organ, but i
guess that also holds the building a bit to if it holds it still
in space
|
Chris:
|
the mind was just a place holder, but
hey, mind raping a demon is pretty badass.
|
Honsu:
|
would it help yall to have some more
holes in that building? im in position for dmg
|
DM:
|
Constance, roll reflex
|
DM:
|
the tower is charging you
|
* Chris rolls: 1d20+3 => 8 + 3 = 11
DM:
|
you are slammed into the ground
|
* DM rolls: 1d6 => 5
* DM rolls: 2d6 => 7
* Honsu rolls: 24d6+72d8-96 => 82 + 305 - 96 = 291
Honsu:
|
from north dragoons
|
DM:
|
How did those dragoons get in the pass?
|
Honsu:
|
they walked down for a turn of movement
|
Honsu:
|
they been moving down for 2 turns
|
DM:
|
the east wall is barely there
|
Chris:
|
i think you need more dakka
|
Honsu:
|
realize most of my army isnt in range
|
thePeople:
|
ill shoot the daemon near chris, and
then organ 2
|
* thePeople rolls: d20+11 => 5 + 11 = 16
* thePeople rolls: d20+10 => 12 + 10 = 22
Honsu:
|
dragoon u fires at daemon infantry
|
Honsu is disconnected.
Honsu has connected.
thePeople is disconnected.
Chris is disconnected.
Chris has connected.
Honsu:
|
it scatter? i think it had like hp
left when i shot it for 10
|
thePeople has connected.
thePeople:
|
anything happen while gone?
|
DM:
|
but Organ 2 has your arrow in it
(along with a few bullets)
|
Honsu:
|
more ineffective plinking for me
|
DM:
|
Wait, let Chris cast the doom spell
|
Honsu:
|
yeah im done this turn
|
Chris:
|
i still see no wishmaster, so i still
do have a target...
|
thePeople:
|
too bad it doesnt expld, can you make
it do that by channeling somehting firt chris
|
Chris:
|
mana, which i lack
|
thePeople:
|
so what do you do, i also suggest
geting back in the air a bit too
|
Chris:
|
hm. can i just fly away from the
ground?
|
Chris:
|
dang, fifty feet still.
|
DM:
|
the tower hits the ground
|
DM:
|
and the building floats away
|
thePeople:
|
shoot at those 2 daeomns
|
Honsu:
|
north dragoons reload
|
* thePeople rolls: d20+11 => 20 + 11 = 31
* thePeople rolls: d20+10 => 14 + 10 = 24
* thePeople rolls: d20+11 => 2 + 11 = 13
thePeople:
|
aw wasnt crit, doesnt matter though
|
Chris:
|
ground assisted flight!
|
DM:
|
but still not close enough
|
|
Constance Stendatem:
|
Get back here!
|
Honsu:
|
south dragoons reload
|
Honsu:
|
actually i still is loaded
|
thePeople:
|
then 10 ft up again
|
* Honsu rolls: 24d6+72d8-96 => 96 + 321 - 96 = 321
Honsu:
|
1605 to building from north dragoons
|
DM:
|
One of the organs bursts
|
DM:
|
you might hit the players...
|
Honsu:
|
looks like they are climbing in
|
Chris:
|
we're in the belly of the beast... >
|
DM:
|
this daemon charges you
|
* DM rolls: 1d20+5 => 4 + 5 = 9
Chris:
|
even flatfooted from the run
|
DM:
|
suddenly, a small tendril on the floor
flicks up and creates a fireball
|
* thePeople rolls: d20+9 => 5 + 9 = 14
DM:
|
and how much SR do each of you have?
|
* Chris rolls: 1d20+3 => 6 + 3 = 9
thePeople:
|
i think atleast 2 fucktons
|
Chris:
|
something like 53 points of magic in
me now?
|
* DM rolls: 1d20+8 => 17 + 8 = 25
Honsu:
|
kill theat building guys?
|
DM:
|
well, it's 10 fire, 10 mana, 10
arcana, 8 force
|
* thePeople rolls: d20+9 => 6 + 9 = 15
* DM rolls: 7d6 => 34
thePeople:
|
oh god im at 0
|
thePeople:
|
wait, i activate my writhor blood from
that
|
* thePeople rolls: 2d6 => 8
DM:
|
you don't bleed from fire
|
Chris:
|
when did you take 30 earlier?
|
thePeople:
|
no 5 frost rays
|
DM:
|
Also, Constance, roll reflex.
|
* Chris rolls: 1d20+3 => 7 + 3 = 10
* thePeople rolls: d20+3 => 17 + 3 = 20
thePeople:
|
20 for my will
|
* DM rolls: (38/5)+5 => 38 / 5 + 5 = 12.6
thePeople:
|
and i guess ill gently poke my self to
activate my blood next turn
|
DM:
|
you still fail, and are pinned by force
|
thePeople:
|
crap, not again
|
DM:
|
and constace take acid damage from the
mini exploding
|
* DM rolls: 2d6 => 4
Chris:
|
except how does that ignore sr?
|
Chris:
|
being magical and all that
|
DM:
|
the mini deamon just sprays acid on
you when it dies
|
Chris:
|
no, the force frip
|
DM:
|
ohh, that only effects Hunter
|
Honsu:
|
wish i could help yall looks nasty in
there
|
thePeople:
|
wait, thats affecting me?
|
thePeople:
|
thats not good
|
thePeople:
|
i guess it got passed my meager sr
|
thePeople:
|
i guess i try to get out
|
* thePeople rolls: d20+9 => 9 + 9 = 18
thePeople:
|
what if it rolls a 1
|
Chris:
|
do these organs appear to have any
specific purposes? in other words, is one, say, a heart?
|
DM:
|
it's not a grapple check. This is
slightly different from the hand spell
|
Honsu:
|
all my men are reloaded and ready to
fire when a target presents itself
|
DM:
|
you really can't tell
|
Honsu:
|
or if you want me to shell it to
oblivion
|
Honsu:
|
cannons can prob hit a non moving
targget
|
|
Officer Septum:
|
My Agent is in there, hold fire.
|
thePeople:
|
chris, your turn?
|
|
Officer Septum:
|
That girl knows what she is doing...
|
|
Officer Septum:
|
I hope...
|
|
General:
|
Agreed merely readying my forces to
shell if they come out or to send men in to reinforce
|
|
Officer Septum:
|
Be ready to shoot down any runners
|
|
Officer Septum:
|
The wishmaster is known to be elusive.
|
|
General:
|
Agreed the dragoons should be in
position soon
|
thePeople:
|
chris, you there
|
DM:
|
Suddenly, a whole rank of Daemonic
troops appears and rushes the dragoons
|
thePeople:
|
and with your other actions, can you
pour a potion down my throat, adn start floating 5ft above the
ground
|
Honsu:
|
dragoons open fire
|
thePeople:
|
wait, i just realized, i was supposed
to be 5 ft off ground
|
Honsu:
|
let me figure out rolls
|
thePeople:
|
wait, nvm that was another turn
|
DM:
|
why did he have to leave right at the
climax?
|
thePeople:
|
i guess were just waiting for chrsi,
in that case, ill also just leave for a bit before coming back
|
DM:
|
be quick, I don't want chris to come
back just for you to be gone
|
DM:
|
See Max, RPtools ain't so bad...
|
Honsu:
|
on large scale yeah
|
thePeople:
|
so shoot that bastard and pour a
potion down my throat
|
Chris:
|
i set all damaging canisters
(including the antimana) under the organ, and if i can i step back
and line up a shot.
|
Honsu:
|
so next turn will be the best
|
thePeople:
|
please pour a potion down my throat
|
thePeople:
|
otherwise ill die
|
DM:
|
remember, he can't run
|
Chris:
|
so is placing them my move?
|
thePeople:
|
that was why i thought you would just
cast a spell on it and then heal me
|
Chris:
|
okay, i'll get you next turn. i hope.
|
thePeople:
|
this wont end well
|
DM:
|
two daemons emerge from that organ
|
* DM rolls: 1d20+3 => 10 + 3 = 13
* DM rolls: 1d20+3 => 1 + 3 = 4
|
Constance Stendatem:
|
Seems I found the reproductive organ.
|
* DM rolls: 1d4 => 4
* thePeople rolls: d20+9 => 14 + 9 = 23
Honsu:
|
s and q fire at infantry 0
|
* Honsu rolls: 48d4-48 => 117 - 48 = 69
|
Officer Septum:
|
It lies silent.
|
thePeople:
|
is 23 good enough
|
Honsu:
|
o and p fire at infantry 1
|
* Honsu rolls: 12d2-12 => 17 - 12 = 5
* DM rolls: 69*5 => 69 * 5 = 345
thePeople:
|
my god, this is a hard grapple
|
Honsu:
|
i fire at infantry 2
|
* Honsu rolls: 6d2-6 => 9 - 6 = 3
Chris:
|
hold person still op...?
|
Honsu:
|
skirmisher 0 1 2 fire at infantry 3
|
* Honsu rolls: 45d2-45 => 68 - 45 = 23
thePeople:
|
i ell at chris to use one of the
canisters on the spell
|
thePeople:
|
wait cant talk, sorry
|
Honsu:
|
dragoon r and command fire at infantry
2
|
* Honsu rolls: 9d2-9 => 13 - 9 = 4
thePeople:
|
i just yell help i guess
|
Honsu:
|
v and u fire at infantry 0
|
DM:
|
that would still provoke
|
* Honsu rolls: 12d4+12d2-48 => 32 + 18 - 48 = 2
Honsu:
|
wait imade a mistake on last roll let
me look at this
|
thePeople:
|
remember, those antimagic canisters
could free me,
|
DM:
|
too bad, Withdraw is full round
|
Chris:
|
dispel is pathetic, wow...
|
* Honsu rolls: 24d4+24d2-48 => 54 + 40 - 48 = 46
thePeople:
|
you can just use the fly thing to mov
|
thePeople:
|
that will work as a freee acction
without proboking
|
Chris:
|
the man is a genius!
|
thePeople:
|
and you still have all your actions
|
thePeople:
|
so please heal or dispel this
|
Chris:
|
so, let's see what the potion does,
which is i believe a move action.
|
DM:
|
move action for 1d8+1 healing
|
thePeople:
|
and you can still channel stuff at
those daeomns
|
Chris:
|
cure mod, actually
|
thePeople:
|
wait, isn't curemoderate 2d8+3 min
|
* Chris rolls: 2d8+3 => 15 + 3 = 18
Chris:
|
back on your feet!
|
thePeople:
|
since its a brad its actually =5 so 19
which is even better so yay
|
Chris:
|
and now it's time to shoot the
canisters for a big ol' kaboom
|
thePeople:
|
i still need to escape, thats why i
wanted you to use 1 antimagic one to help me
|
Chris:
|
probably should go outside, yes...
|
Chris:
|
wait, he's only paralyzed.
|
thePeople:
|
so, can you help me by grabbing 1 next
turn
|
Chris:
|
i'll just carry you out
|
Chris:
|
still have a standard
|
thePeople:
|
you can pull me out, or channel
something at something
|
Chris:
|
i push him out of the house
|
DM:
|
you aren't strong enough
|
DM:
|
you are fighting force itself
|
Chris:
|
propeller does still have move...
|
thePeople:
|
she can pull 10x times her max lift str
|
Chris:
|
which is pretty weak, i have 8 str.
|
thePeople:
|
thats still several hundred
|
Chris:
|
screw it, i channel and zot the organ
|
DM:
|
with the canisters under there?
|
thePeople:
|
you can pull 400 punds 5ft/round
|
Chris:
|
i'm not aiming at the canisters.
|
Chris:
|
and it not being an aoe spell...
|
thePeople:
|
and doesnt that waste the canisters
then
|
Chris:
|
i can just move them.
|
Chris:
|
if i were to blow them up though, it
would kill the organ and the bats
|
Chris:
|
decisions, decisions...
|
Chris:
|
how wide an area did the frost
canister burst in, about?
|
Chris:
|
when i fired the cannon
|
Chris:
|
oh. well, that's not much of a problem
for us. gets rid of one bat. and the organ should be toast.
|
Chris:
|
but you'll be pinned for a few more
rounds.
|
Chris:
|
i can't go back to claim the antimana
canister without giving the bats the chance to kill me
|
Chris:
|
except i channeled.
|
Chris:
|
fuck, can't shoot.
|
Chris:
|
well, i zot the organ.
|
Chris:
|
23 fire, 17 antimana, 8 mind, and 8
force!!!!
|
DM:
|
the organ, not the canisters?
|
Chris:
|
if i were to zot the canisters, the
spell would be mostly useless, and the canisters basically wasted.
|
* DM rolls: 23*(2/3) => 23 * 2 / 3 =
15.3333333333333333333333333333333341
Chris:
|
i have one pistol shot, but a bow shot
should also be able to catalyse a canister...
|
Chris:
|
i'll shoot the bat next round
|
* Chris rolls: 1d20+4 => 11 + 4 = 15
* Chris rolls: 1d20+17 => 10 + 17 = 27
Chris:
|
that probably beats sr, hopefully
|
Chris:
|
now. suffer my wrath, kidney.
|
* Chris rolls: 15d6 => 46
DM:
|
kidneys don't make babies
|
Chris:
|
suffer my wrath, ovary
|
|
Ovary:
|
I burns!
|
|
Ovary:
|
It*
|
|
Ovary:
|
Ovaries are not good at spelling...
|
Chris:
|
and it is pinned also, so if the
building tries to fly, it's ripping it's iunternal organ out
|
Chris:
|
and now i get to shout how much i hate
the demon directly into its mind
|
|
Ovary:
|
Wait, overies don't make children,
uteri do!
|
DM:
|
no, that wasn't enough to kill it
|
Honsu:
|
lol had time to make myself dinner at
eat it
|
Chris:
|
ah, whatever. i just broadcast my
grief and rage at losing half the party to wishmaster's forces at
it.
|
DM:
|
now the minis charge you
|
* DM rolls: 1d20+3 => 18 + 3 = 21
* DM rolls: 1d20+3 => 3 + 3 = 6
* DM rolls: 1d4 => 1
* thePeople rolls: d20+9 => 5 + 9 = 14
Honsu:
|
linemen A fire at infantry 0
|
thePeople:
|
i know i need more than 23, so 14
definitely wont work
|
* Honsu rolls: 14d2-14 => 17 - 14 = 3
Honsu:
|
command has rapid fire fires at
infantry 0
|
* Honsu rolls: 3d2-3 => 4 - 3 = 1
Honsu:
|
q and s withdraw and reload
|
Honsu:
|
everyone else reloads
|
Honsu:
|
now to move my dudes
|
Chris:
|
oh wait i have a shotgun lol
|
Chris:
|
time to rip some faces off
|
thePeople:
|
dont hit the canisters
|
* Chris rolls: 1d20+4 => 18 + 4 = 22
* Chris rolls: 4d8 => 15
Chris:
|
daemon 20 is quite dead
|
Honsu:
|
its no movement penalty to decend hill
corrent?
|
DM:
|
but only on the shallow slopes
|
Honsu:
|
are my commander dragoon r on shallow?
|
Honsu:
|
kk then their horses movement is to go
down it that ok?
|
DM:
|
note the transparent parts, those are
shallow. Everything else is too steep to safely climb
|
thePeople:
|
remember, you can stll pull me 5 ft
with a move acction chris, which is enough to get me out of here,
and you still have said move action
|
Chris:
|
pulling agains that much force might
hurt, though
|
* DM rolls: 1d20+% => Invalid expression: 1d20+%.
* DM rolls: 1d20+5 => 19 + 5 = 24
* DM rolls: 1d4 => 2
Honsu:
|
let me do all the rolls
|
* thePeople rolls: d20+9 => 8 + 9 = 17
thePeople:
|
will this ever end
|
* Honsu rolls: 48d4-48 => 122 - 48 = 74
* DM rolls: 74*5 => 74 * 5 = 370
Chris:
|
take me away, propellors!
|
Chris:
|
can i reload the shotgun and still
fire?
|
* Honsu rolls: 96d2 -96 => 140 - 96 = 44
Chris:
|
guess it's my pistol, then
|
DM:
|
put all the powder in the cannon,
remember?
|
* Honsu rolls: 24d4+24d2-48 => 60 + 35 - 48 = 47
Chris:
|
looks like i have to free hunter
|
Chris:
|
oh, and i quaff a potion
|
* Chris rolls: 2d8+3 => 8 + 3 = 11
thePeople:
|
its 12, +4, not +3
|
thePeople:
|
bards get cure moderate at level 4
|
DM:
|
so how many total wounds on 0?
|
Honsu:
|
let me check trying to figure out
other rolls
|
thePeople:
|
guys, if this goes on for another 2.15
hours, i might have to go
|
Honsu:
|
dragoon i and the 4 skirmishers fire
on 1
|
* Honsu rolls: 81d2-81 => 119 - 81 = 38
Honsu:
|
commander and r fire on 1
|
* Honsu rolls: 9d2-9 => 16 - 9 = 7
Chris:
|
right, grabbing antimana canister and
flying over to hunter
|
Honsu:
|
total of 460 to 1 this turn
|
|
Constance Stendatem:
|
Dispel delivery!
|
DM:
|
breaking the canister provokes
|
* DM rolls: 1d20+3 => 12 + 3 = 15
* DM rolls: 1d4 => 1
DM:
|
and that interrupts, so...
|
Chris:
|
you could have mentioned THAT
|
thePeople:
|
wait, to interupt, i thought it had to
break a concentration chec
|
DM:
|
AoO always interrupts
|
thePeople:
|
no, you had to rol a concentration
check vs damage +10
|
Chris:
|
i think that's what you're thinking of
|
Chris:
|
i gonna have to melee this
motherfucker?
|
DM:
|
you have a shotgun butt
|
thePeople:
|
you could also just step 5ft to the
side and use it
|
Chris:
|
I have a rapier as well. Probably
better.
|
* DM rolls: 1d20+3 => 15 + 3 = 18
* DM rolls: 1d4 => 2
thePeople:
|
remember, just need to use the jetpack
to go 5ft to one side
|
* thePeople rolls: d20+9 => 17 + 9 = 26
thePeople:
|
does that work?
|
thePeople:
|
i motion for chirs to go
|
* Honsu rolls: 3d2-3 => 4 - 3 = 1
thePeople:
|
so that i could shoot bth the daemon
and the canisters
|
thePeople:
|
i meant go behind me
|
|
Constance Stendatem:
|
SHIT!
|
|
Kinal:
|
You have to get out of here.
|
thePeople:
|
did iever meet them or no
|
DM:
|
wouldn't you like to know
|
Chris:
|
my thought ot be dead husband
|
thePeople:
|
i look at who is there, and then
motion to chirs that im aboutto shoot the remaining daemon and the
canisters and signla for her and the guy with her to move, or
signal otherwise
|
|
Constance Stendatem:
|
Um. What are you doing here?
|
thePeople:
|
i sigh and then just shoot the daemon
|
|
Kinal:
|
Does it matter? This place is going to
blow!
|
* thePeople rolls: d29+13 => 23 + 13 = 36
* thePeople rolls: d20+13 => 1 + 13 = 14
* thePeople rolls: d20+9 => 17 + 9 = 26
* DM rolls: 1d4 => 1
|
Constance Stendatem:
|
And how would you know that it's going
to blow?
|
Honsu:
|
dragoon s q u i v fire at 1
|
* Honsu rolls: 30d4+30d2-60 => 79 + 46 - 60 = 65
Honsu:
|
dragoons p o fire at 1
|
* Honsu rolls: 24d2-24 => 33 - 24 = 9
thePeople:
|
i signal for the chris and the guy
with her to back up s i can blow up those canisters
|
|
Kinal:
|
I have been the wishmaster's prisoner.
|
|
Kinal:
|
She will detenate this place in
revenge!
|
|
Constance Stendatem:
|
(I grab him and fly)
|
|
Kinal:
|
I... can't leave here. I am bound to
this place.
|
|
Constance Stendatem:
|
You don't look rooted to me.
|
Honsu:
|
commander dragoon r and 4 infantry in
los fire at 1
|
* Honsu rolls: 69d2-69 => 98 - 69 = 29
DM:
|
do you take him or not?
|
Honsu:
|
1 takes 515 this turn
|
|
Constance Stendatem:
|
(IDEA! I burst the antimana on him.)
|
|
Constance Stendatem:
|
(and yes)
|
DM:
|
his face begins to twist and morph
|
thePeople:
|
i move back and then shoot the
canisters
|
thePeople:
|
since the finally left
|
* thePeople rolls: d20+13 => 16 + 13 = 29
|
Constance Stendatem:
|
Daemon magic really is strong.
|
DM:
|
A huge explosion of fire, frost,
shock, pain, hurt , and more pain blows the crap out of the
building
|
|
Constance Stendatem:
|
Hunter, help!
|
DM:
|
uhh, you didn't have an action for that
|
thePeople:
|
after flying 30ft closer
|
|
Kinal:
|
ARGGAH!!
|
thePeople:
|
i had enough actions for that
|
thePeople:
|
I scramble for the potion at my side,
hoping that will help
|
thePeople:
|
i pour it down his throat
|
* thePeople rolls: 2d8+4 => 15 + 4 = 19
thePeople:
|
does that seem to help at all
|
Honsu:
|
commander fires at 1
|
* Honsu rolls: 3d2 -3 => 4 - 3 = 1
thePeople:
|
i look at constance to see if she has
any ideas
|
|
Constance Stendatem:
|
Damn it, NO! I am NOT losing three
husbands to the Wishmaster! STOP, DAMN YOU, STOP!
|
|
Kinal:
|
I must have the wishmaster's magic to
live!
|
thePeople:
|
wait 3, theres another one?
|
Honsu:
|
i am so making a chart after this
|
|
Kinal:
|
Take me to those cultiests!
|
|
Constance Stendatem:
|
Grab on.
|
thePeople:
|
i help carry them
|
Chris:
|
can we run with him?
|
DM:
|
he still seems able to run
|
thePeople:
|
wait, if its runnign we can go farther
than that
|
thePeople:
|
you can go 120ft per turn running
|
thePeople:
|
oh, your right, sorry
|
thePeople:
|
for some reason i though only 60
|
Honsu:
|
all dragoons but r fire at 2
|
DM:
|
Ok, want to just say the remnant of
the Deamon army is destroyed?
|
* Honsu rolls: 42d4+42d2-84 => 106 + 60 - 84 = 82
Honsu:
|
ill just pick them apart over next few
turns
|
DM:
|
And Kinal's face is still morphy
|
thePeople:
|
did they even ever hurt you?
|
Honsu:
|
100% of my men are alive
|
Honsu:
|
1000s of daemons ead
|
Chris:
|
THAT, is enough dakka.
|
thePeople:
|
thats a good deal
|
thePeople:
|
and whats dakka
|
Honsu:
|
my infantry never even got a proper
shot off
|
Chris:
|
ork onomatopoeia for it, 40k meme
|
Honsu:
|
dakka dakka like ze orks
|
DM:
|
Yeah, I greatly underestimated that
many rigles
|
DM:
|
Ok, but you take Kinal underground?
|
Chris:
|
mwahaha, where is your Wishmaster NOW?!
|
|
Follower 1:
|
The wishmaster wanted her towers
|
|
Follower 2:
|
We gave them to her, but still she
does not call for us!
|
thePeople:
|
so, what did kinal want with these
guys?
|
|
Constance Stendatem:
|
Well, Kinal? What do we do now?
|
|
Kinal:
|
Are.. are you clerics of the
wishmaster?
|
|
Follower 1:
|
no
|
|
Follower 2:
|
Nope.
|
|
Kinal:
|
Ohh no.
|
|
Kinal:
|
Is there any magitec in here that
might help me?
|
|
Constance Stendatem:
|
I don't think so.
|
|
Constance Stendatem:
|
I mean, have a look, but...
|
* Chris rolls: 1d20+7 => 12 + 7 = 19
* thePeople rolls: d20+7 => 4 + 7 = 11
DM:
|
neither of you see it.
|
Chris:
|
to me, that may as well be a 20.
|
thePeople:
|
not yet though
|
Chris:
|
he should look, too
|
DM:
|
spot checks are more reactionary; if
you want to find it now, you have to look for it where it is
|
* DM rolls: 1d2-+5 => 2 - 5 = -3
* DM rolls: 1d20+5 => 4 + 5 = 9
|
Kinal:
|
What do these do?
|
|
Constance Stendatem:
|
We didn't have time to figure it all
out.
|
|
Kinal:
|
Your flying things... Where were they?
|
|
Constance Stendatem:
|
(i point out where)
|
Honsu:
|
do yall want any cav? i can space one
from gunning daemons down
|
|
Constance Stendatem:
|
We need to find this man a cure!
|
|
Kinal:
|
No, nothing...
|
|
Constance Stendatem:
|
Don't.
|
|
Kinal:
|
What?
|
|
Constance Stendatem:
|
Don't do this. We'll find a way.
|
thePeople:
|
do i notice anything about what his
face is morphing into, or is it just random face destroying
morphing
|
* thePeople rolls: d20+7 => 15 + 7 = 22
DM:
|
It... does seem familiar...
|
thePeople:
|
Istare a bit longer to ry and figure
out what is familiar about it, and i also, grab my bow, just in
case something, including kinal attacks us, though i look around
generally a bit so constance doesn't think that im planning on
possibly shooting him since she seems to care for him
|
|
Constance Stendatem:
|
I keep looking.
|
thePeople:
|
and i dont want to worry her for
possibly nothing
|
|
Kinal:
|
What?
|
|
Constance Stendatem:
|
He doesn't know our language.
|
|
Kinal:
|
Why?
|
|
Constance Stendatem:
|
Well, hardly.
|
|
Constance Stendatem:
|
He's a xeno.
|
thePeople:
|
i motion constance away and then shoot
him twice with a worried expression on my face
|
thePeople:
|
ill channel 2 divination into each
|
* thePeople rolls: d20+13 => 16 + 13 = 29
* thePeople rolls: d20+13 => 14 + 13 = 27
|
Constance Stendatem:
|
Hunter!
|
* thePeople rolls: 2d8+2d6+18 => 10 + 10 + 18 = 38
thePeople:
|
i look very scared of kinal
|
thePeople:
|
and frantically motion her away
|
Honsu:
|
i got to go for now guys thanks for
having my join you good luck with the rest and i look foward to
the summary of this campaign
|
thePeople:
|
i still motion chirs away as i unload
more arrow into the guy
|
Honsu is disconnected.
thePeople:
|
next round i guess though
|
thePeople:
|
ok, then right now
|
Chris:
|
anything on the shelf by him?
|
* thePeople rolls: d20+7 => 6 + 7 = 13
* thePeople rolls: d20+7 => 14 + 7 = 21
* thePeople rolls: d20+7 => 10 + 7 = 17
DM:
|
there are two more flight harnesses
|
thePeople:
|
since its not moving i assume all hit
|
* thePeople rolls: 3d8+3d6+27 => 11 + 6 + 27 = 44
thePeople:
|
are you actually in kinal's spot
chris, or just moving trough to back up and hit me with something
|
Chris:
|
anything here look remotely helpful?
|
thePeople:
|
i unload one final bushel of arrows,
just to relally make sure he's down, before stopping
|
* thePeople rolls: d20+7 => 11 + 7 = 18
* thePeople rolls: d20+7 => 1 + 7 = 8
* thePeople rolls: d20+7 => 16 + 7 = 23
thePeople:
|
guess i dont really have to roll though
|
* thePeople rolls: 3d8+3d6+27 => 16 + 12 + 27 = 55
thePeople:
|
now i've stopped
|
|
Constance Stendatem:
|
Hunter, help.
|
thePeople:
|
i look at her and shake my head no,
and point at kinal and say wishmaster
|
Chris:
|
what about here? anything?
|
|
Hunter:
|
Wishmaster bad
|
|
Hunter:
|
no elp wishmaster
|
|
Follower 2:
|
Wishmaster bad?
|
|
Hunter:
|
yes
|
|
Follower 2:
|
So you are the traitor! She will not
take us because of you!
|
|
Constance Stendatem:
|
(only two squares left, this is
seeming futile)
|
DM:
|
follower 2 attempts a grapple
|
|
Constance Stendatem:
|
Start a fight and die, I don't care
who strikes first. I am not... oh, it's on!
|
* thePeople rolls: d20+12 => 20 + 12 = 32
* thePeople rolls: d20+12 => 2 + 12 = 14
* thePeople rolls: 3d8+d6+15 => 21 + 3 + 15 = 39
thePeople:
|
3x on crt, right, for longbow
|
* DM rolls: 1d20+! => Invalid expression: 1d20+!.
* DM rolls: 1d20+1 => 8 + 1 = 9
|
Follower 1:
|
Why, why do you torment us, Wishmaster!
|
|
Follower 1:
|
We did everything you asked!
|
|
Hunter:
|
I look solemly at follower 1 and say
"sorry"
|
|
Constance Stendatem:
|
(here?)
|
|
Constance Stendatem:
|
Your Wishmaster was never interested
in helping you, only in helping herself. That's what daemons do.
|
|
Constance Stendatem:
|
(by Hunter?)
|
thePeople:
|
i motion constance to stop, point at
kinal, and yell, wishmaster, point at face as i show multiple
different expression s and say magic to try and get the idea of
changing appearence with magic and that kinal is wishmaster who
has done so
|
|
Constance Stendatem:
|
He... I... oh *fuck*.
|
|
Constance Stendatem:
|
How...
|
thePeople:
|
i alsom ready my bow in arrow incase
follower 1 attacks, or constance finds something to help
wishmaster and tries to help him, though i hide that from her
|
|
Constance Stendatem:
|
And with no cure, even if you're
wrong, this is still kinder...
|
|
Constance Stendatem:
|
I just wonder if I can ever forgive
myself.
|
|
Follower 1:
|
WAIT!
|
|
Constance Stendatem:
|
(coup)
|
|
Hunter:
|
sorry
|
|
Constance Stendatem:
|
What?
|
|
Follower 1:
|
The wishmaster has sent me a message...
|
|
Constance Stendatem:
|
Oh, let me guess.
|
DM:
|
his eyes glace over, and he speaks in
a different tounge... hunter's!
|
|
Constance Stendatem:
|
What.
|
|
Follower 1:
|
I am the wishmaster. I am at your
mercy, but do not slay me. I can grant you what you desire most.
|
|
Follower 1:
|
Let me go, and I will open a portal to
bliss and agony, and you may free all those you love.
|
|
Hunter:
|
I believe that you will, however i
also believe that then we will all then become your slaves and
food, i know i will always regret this, always think of what might
have been, but i know i can't let you go
|
|
Constance Stendatem:
|
...debating whether to stab cult boy...
|
|
Hunter:
|
i will no longer listen to those who
call themselves gods or deities, whether they seem righteous or not
|
|
Follower 1:
|
I have never broken my promises,
Hunter. I gave you freedom!
|
|
Hunter:
|
I am sorry, but I cannot trust you.
|
thePeople:
|
signal for constance to bring the
knife down on kinal
|
|
Follower 1:
|
NOOO!!!!
|
|
Constance Stendatem:
|
This is for the real Kinal, you bitch.
|
* Chris rolls: 2d6-2 => 9 - 2 = 7
|
Constance Stendatem:
|
(coup de grace)
|
|
Constance Stendatem:
|
Curse my weak arm.
|
thePeople:
|
that is admitedly the weakest coup i
have ever seen
|
DM:
|
He turns into a woman, who then dies.
|
|
Constance Stendatem:
|
And this is for Ignatius! *stab* And
for Inspector Goodfellow! *stab* And this is for giving false hope
to so many! *stab*
|
thePeople:
|
i stand behind constance waiting for
her rage to end
|
DM:
|
You hear footsteps on the stairs.
|
|
Officer Septum:
|
What did I miss?
|
|
Constance Stendatem:
|
And lastly? This is for tricking me
into thinking Kinal was still alive. *stabs, leaves rapier
embedded*)
|
|
Constance Stendatem:
|
May you rot here for all eternity.
|
|
Officer Septum:
|
Is that...
|
|
Hunter:
|
yes
|
|
Constance Stendatem:
|
Oh. Officer Septum. I... I think I
need to be alone for a while...
|
thePeople:
|
whatever happened to the zombies by
the way, im still wondering
|
|
Constance Stendatem:
|
(and I slump against the closed door
and sob for a little while before coming back out)
|
|
Officer Septum:
|
Hunter, drink this. *hands potion*
|
* thePeople rolls: 2d8+4 => 15 + 4 = 19
thePeople:
|
this is the third time in a row i
rolled 15 for that
|
|
Officer Septum:
|
Can you understand me now?
|
|
Hunter:
|
oh, so you can bottle that spell, that
is really useful
|
|
Hunter:
|
incase it wasnt clear before, yes,
this is the wishmaster, it had appeared as a man who constance had
kept calling Kinal. when we destroyed the floating building its
face started morphing and i realized it appearence was turning
into that of the wishmaster's as we entered here
|
|
Hunter:
|
so, while constance was still lokking
for a cure, i quickly shot her many times, before anyone could
really react
|
|
Officer Septum:
|
And tell me, Hunter, how did that feel?
|
|
Hunter:
|
Chris then proceeded to deal the final
blows
|
|
Hunter:
|
It did not feel good, taking a life
almost never does, and never should, however such things often
must be done sadly. She definitely had it coming for all she has
done, but still, it hurts to know that i killed the one who had
helped free me and my brother, and that without her help, It might
take me years to fin my home again, if ever
|
|
Hunter:
|
i believe that Constance is deeply
traumatized from what she had to do, could you tell, me, who was
this kinal that wishmaster took the appearence of
|
|
Hunter:
|
you there?
|
thePeople:
|
you still there Brian?
|
|
Officer Septum:
|
Kinal was a Macharian army specialist,
famous for anti-daemonic operations deep within enimy teritory. He
was a legend to some of us.
|
|
Officer Septum:
|
More importantly, he was a man whom
Constance loved more than anyone else in the world.
|
|
Officer Septum:
|
He had gone missing in action some 5
years ago, we assumed killed by daemons.
|
|
Hunter:
|
Ah, He sounds like a truly great man,
I ca see why Constance would be so furious, and so troubled, at
the wishmaster and what she did to her while the wishmaster was
wearing Kinal's face.
|
|
Officer Septum:
|
That was what the wishmaster always
did to people. She and others ruined many hearts in order to
control us.
|
|
Officer Septum:
|
Look at these to cultists, for
instance. I'm sure they both had some hole in their lives that she
filled...
|
|
Officer Septum:
|
So much so that they followed her into
the wastes, only to recive nothing.
|
thePeople:
|
wouldnt the conscious one respond to
that
|
DM:
|
He is too busy sobbing
|
|
Hunter:
|
so, will anything specal be done with
her body, i imagine that you do not capture daemons like her
everyday
|
|
Officer Septum:
|
There are perhaps some who would like
it in a museum, but that would be vain and unwise. Daemon bodies
have come back from the dead before.
|
|
Officer Septum:
|
Most likely, we will take her in for
study. Perhaps some secret lies in there that can be used to help
against other daemons.
|
|
Hunter:
|
Really? well, then, will we have to
tear it to shreads and burn it, or is htere some other method to
make sure that doesnt happen
|
|
Hunter:
|
ah, i would like to see the results o
that study, for when i finally find out how to get back to where i
am from
|
|
Officer Septum:
|
And where exactly are you from? We did
not have long to discuss this before.
|
|
Hunter:
|
Remember, Even I do not know exactly
where, whenever i left, i was teleported away, so I have no way of
knowing exactly where.
|
|
Hunter:
|
If you want to know what it was like,
however, that I can tell you, It was called Wreiph, and
admittedly, despite the evil man ruling over it, it was largely
peaceful, my people never lacked for food, and there was little
fighting ebtween us
|
|
Hunter:
|
To be honest, everything was
reasonably nice, However I imagine that was just because our so
called god was playing with us, he did not truly care about us, my
people and our lives were just like a game to him, a game in which
he kept us constantly worshipful of him, never changing, never
progreessiong, just worshipful of him, and he kept us like that
with the fear of losing all we had
|
|
Officer Septum:
|
Why did you fear that?
|
|
Hunter:
|
Now that i know what daemons do with
peoples souls, i imagine we were just livestock
|
|
Hunter:
|
becuas, we were comfortable, if you
had food, water, friends and family, who would want to lose
everything, just to be placed into a hellish nightmare with no
chance of escape, that was what we feared, and we believed that he
was in the right too, even if he sent us there, many would likely
still believe that he was in the right
|
thePeople:
|
just reminding you that i have to
leave in 50 minutes, i dont think that this converstation will
last too long, but just in case we get off topic, remember, we
cant stay that way too long
|
|
Officer Septum:
|
He had a torture chamber for the
unruly?
|
|
Hunter:
|
You could say that, We called it
agony, we believed that when you died, or that when he wished it,
we would be brought to a place called bliss, if we were good, or
agony if we were bad. those brought to bliss would live in
paradise, while those brought to agony would suffer endless
torment for eternity. In reality, it was just an illusion in the
mind for both however, as in either case you just perceived
everthing around you as paradse or hell while remaining trapped in
a cave, guarded by angels
|
|
Officer Septum:
|
But you escaped Agony?
|
|
Hunter:
|
No, paradise, I just suddenly woke up
from it, then i fought my way out, after finding my brother in
there, suffereing agony, and then brought both of us out, where we
met whisper and echo, the wishmaster's servants, who seemed to
help free my brother, leading us to think that she was a truly
good person
|
|
Hunter:
|
however, it turned out she just wanted
to manipulate us as our God did
|
|
Officer Septum:
|
You said... brother?
|
|
Hunter:
|
Yes, sadly, God, took him back, he
claims willingly, and admittedly, I could believe it, my brother
still had doubts of whether or not our so called God was
allpowerful or not, and might not have wanted to risk the chance
that he was
|
|
Officer Septum:
|
We saw a man of your race in one of
our towns a few days before encountering you.
|
|
Constance Stendatem:
|
.. I forgot about him.
|
|
Hunter:
|
Really, what happended to him
|
|
Constance Stendatem:
|
He just ran out of town.
|
|
Hunter:
|
did he ever say his name
|
|
Hunter:
|
crap
|
|
Constance Stendatem:
|
In fact, he ran into the hills where
we first met you.
|
|
Officer Septum:
|
Don't worry, we'll find him.
|
|
Hunter:
|
I truly do hope that was him, that
definitely would be a great alternative to being taken back,
though leaving camp getting lost, my brother can truly be foolish
sometime
|
|
Constance Stendatem:
|
While we can talk to one another...
Hunter, thank you. I owe you my life, and you've helped bring
about such a great good. You have my word we'll find your brother.
And you'll both have a place to stay until you can find your way
back home, if you wish to return.
|
|
Hunter:
|
Thank you, I still wish to find my
home, so that I can free my people, however, admittedly, I know
that I m still far to weak to do so, I'll likely have to train for
a long time before i can take down God, and search for a even
longer time to find him and my people. Though with your help, I'm
sure it can eventually be done, thank you.
|
|
Officer Septum:
|
Untill then, the door to joining us
remains open. You have clearly leared the core values of the Ordos
Manaustra.
|
|
Hunter:
|
Thank you, though, I must ask, is
there anyone who would be exceptionally capable at teaching me
your language, because having to wait for spells all the time to
talk will likely not work out that well
|
|
Constance Stendatem:
|
It will take some time, but we can
teach you. You'll be with us for a while, it looks like.
|
|
Constance Stendatem:
|
You're a quick study.
|
|
Hunter:
|
why thank you, I guess we should get
back to the surface soon though, I imagine that if anyone is
waiting for us, that they'll be getting worried
|
|
Officer Septum:
|
Now to you, Constance. You have always
been a loyal student, but this is the first time your will was
truly tested. I may well promote you into an officer of the Ordos,
but only if you can confirm to me this:
|
|
Hunter:
|
Heh, I imagine your scientsts will
have a field day with everything in this place
|
|
Officer Septum:
|
Would you, if the need arose again, do
this all over again?
|
|
Constance Stendatem:
|
I cannot lie; I would not do so
gladly. But yes. Yes, I would. There is more at stake than the
lives of a few good men and women when daemons are involved, and
if it means keeping the rest of us safe, personal sacrifice is
irrelevant.
|
|
Officer Septum:
|
Good. Then you are ready for the work
ahead of you, should you choose to return to it.
|
|
Officer Septum:
|
You have a child on the way, of
course....
|
|
Constance Stendatem:
|
Yes. Oh, and Officer? While I do
advocate amnesty for the cultists who submitted willingly, these
two were willing to die for their misguided, foolish daemon
worship, and they actively and knowingly impeded our attempts to
slay their mistress. Do with them what you will.
|
thePeople:
|
I dont like this, but i do not say
anything, because i know that those who are willing o die for
thier faith could ruly be dangerous when they might just probe as
fuel for many beings of true evil
|
|
Officer Septum:
|
Heh, trust me, I'm good with this kind
of stuff. Leave it to me.
|
|
Officer Septum:
|
Now, to the surface?
|
|
Hunter:
|
yes
|
|
Constance Stendatem:
|
Agreed.
|
DM:
|
Ordos are all around, scanning and
probeing the remnants of the battle
|
thePeople:
|
nvm about having to leave soon, I was
just told that my families plans have changed
|
thePeople:
|
we decided to go to the movie tommorw
instead
|
Constance Stendatem:
|
I don't know how many daemons we
killed today, but we dealt a decisive blow against the forces of
darkness.
|
|
Officer Septum:
|
The first of many.
|
DM:
|
Do you do anything while you are still
here?
|
|
Constance Stendatem:
|
This is our world again. Let's not let
them forget it.
|
|
Constance Stendatem:
|
(I give a brief rundown of what we
learned about the fort to the men)
|
|
Constance Stendatem:
|
(and mention the vanishing zombies)
|
|
Ordos 21:
|
Odd, but noted. We'll keep an eye out,
watchman.
|
thePeople:
|
I state that the backpack seems to
produce some sort of defencsive spell since constance wouldnt
know, but that i do not know what it does
|
thePeople:
|
and that its use seems to be limited
based on a meter that appears when you wear it
|
|
Ordos 21:
|
We will run some more formal tests.
|
|
Ordos 21:
|
This may come in handy in later
battles.
|
|
Constance Stendatem:
|
Oh, and sorry about making a mess of
the place, but it couldn't really be helped.
|
|
Ordos 21:
|
I like messes
|
DM:
|
Alright, anything else?
|
|
Constance Stendatem:
|
(not from me)
|
thePeople:
|
I dont think so?
|
DM:
|
Does Constance end up accepting a
promotion to Ordos Officer?
|
|
Constance Stendatem:
|
(yes)
|
DM:
|
Does Hunter end up accepting induction
into the ordos?
|
thePeople:
|
I can't see a reason why he wouldn't,
they seem a abit too meciless for his tastes, but not so much that
he wouldn't join them for it, though if they ever try to make him
do anything truly messed up e'll leave, he keeps those
reservations to himself though
|
DM:
|
Then in a few days, you are taken to a
platform over a plaza in the capital city.
|
|
Officer Septum:
|
I know that the induction ceremony is
normally hush-hush, but the powers that be decided your story was
a great morale boost, and want to do it in public.
|
DM:
|
Hunter is under the effect of tounges
right now, btw
|
|
Officail:
|
And we captured Ft. Highpeak by the
courage of our soldiers.
|
|
Official:
|
We didn't loose a single one!
|
|
Official:
|
But this would not have been possible,
ladies and gentelmen, without the help of two increadibly brave
souls.
|
|
Official:
|
These two lost everything in support
of the cause of man, but they never forgot Macharious' words. They
are truely inspirations to us all.
|
|
Official:
|
So, today, for the first time in
history, you will see the induction of not one, but two Ordos
officers. You are all greatly blessed to have the chance to
witness history.
|
|
Official:
|
Constance Stendatem, please come to
the stand.
|
DM:
|
A large wooden post holds a rope, at
the end of which is a mace.
|
DM:
|
It is said that this mace was used by
macharious himself to determine who would be fit to follow him
into battle. The warrior would have to hold this home-made
pendulum to his face, and let go. A superstious indivual would
flich at the mace swinging back twards him, but one who truely
knew how physics worked would know that it could not rise high
enough to hit him.
|
DM:
|
The test is pretty silly now, as
everyone knows this, and not all Ordos are now either warriors or
men, but it still is a reveared symbol amoung the Ordos.
|
|
Official:
|
Do you swear to serve the people of
the new empire, and all people, from the evils of gods and daemons?
|
Constance Stendatem:
|
I do so swear.
|
|
Official:
|
And do you swear to never leave a
stone unturned or clue ignored untill you have sought out the
truth and removed all lies and danger to the people?
|
|
Constance Stendatem:
|
I do.
|
|
Official:
|
And do you swear to use magic with
prudence and responcibility, to serve man and not to rule over him?
|
|
Constance Stendatem:
|
I do.
|
|
Official:
|
Then grab Macharious' mace and be
tested
|
|
Constance Stendatem:
|
(I raise the mace to my face, and
release.)
|
DM:
|
The crowd gasps as it returns, but as
always, it falls short.
|
|
Official:
|
You are now Officer Stendatem, first
of your line.
|
|
Official:
|
Return to your people, from which you
will never depart.
|
|
Officer Constance Stendatem:
|
Aye.
|
|
Official:
|
Hunter, please come to the stand
|
|
Official:
|
Do you swear to serve the people of
the new empire, and all people, from the evils of gods and daemons?
|
|
Hunter:
|
I do
|
|
Official:
|
And do you swear to never leave a
stone unturned or clue ignored untill you have sought out the
truth and removed all lies and danger to the people?
|
|
Hunter:
|
I do
|
|
Official:
|
And do you swear to use magic with
prudence and responcibility, to serve man and not to rule over him?
|
|
Hunter:
|
I do
|
|
Official:
|
Then grab Macharious' mace and be
tested
|
thePeople:
|
I grab it, bring it to my face as
constance had done, and then let go, and do not flinch as it rturns
|
DM:
|
the stunt does not amaze the crowd a
second time.
|
|
Official:
|
Hunter, it is the tradition of the new
empire to name a new officer by his or her last name.
|
|
Official:
|
As you are the first xenos to ever be
inducted, you may choose your name.
|
thePeople:
|
let me think on this one a bit, though
my character will choose after only a few second delay
|
thePeople:
|
do you think Acciarito will work with
the cultrue of ordos, you know, so it doesnt sound to weird to
others
|
DM:
|
It sounds alright to me...
|
|
Hunter:
|
Acciarito, My last name will be
Acciarito
|
|
Official:
|
Then you are now Officer Acciarito.
|
|
Official:
|
If anyone ever doubts who you are, you
are a Macharian in the truest sense.
|
|
Hunter:
|
Thank you
|
|
Official:
|
Return to your people, from which you
will never depart.
|
|
Officer Septum:
|
You know, Officer Acciartio, there is
one thing you never asked...
|
|
Hunter:
|
What is that?
|
|
Officer Septum:
|
How do you know we are not just
another lie, no better than God or the Wishmaster?
|
|
Hunter:
|
... I don't, And i doubt i can ever
trust anything fully after what i've gone through, I will trust
the people here more and more each day, however, I will never put
all my faith and trust into one person again. This is the sad
truth, but an inevitable one. I will fight for the people of
Ordos, and I will do so with everything I have, and i truly don't
wish to stop, however, there will always be that line, that line
that once crossed by a order given to me, will force me to disobey
it, and if further action is put on me, I will have no choise but
to leave once more, I do not want his to happen, and I truly hope
it doesn't, however, I must acknoledge the possiblity that it
might, sadly enough
|
thePeople:
|
what ever happened with that order
given to onstance by the way, and that guy she was searching for
in the camp
|
Chris:
|
the order was rescinded, and the guy i
was looking for long dead. he was kinal.
|
DM:
|
Alright, this is campaign end.
|
Chris:
|
damn this session was awesome
|
thePeople:
|
well, that was pretty cool, i can't
wait to learn more about the story of everything about this world
so that i can understand how the stuff that went on here fits in
|
DM:
|
Go on the facebook page. There is a
paragraph or so summary of all the other campaigns so far
|
Chris:
|
also, is the baby ultimately a boy or
a girl?
|
thePeople:
|
and will this character ever get a
chance to come back and fight god?
|
DM:
|
You actually have idential triples.
Boys.
|
Chris:
|
well, i think i know what they're
bein' named
|
thePeople:
|
that must have hurt
|
DM:
|
And I actually don't know. I'm not the
only DM of this story, and the final fight with God will probably
be done with a guy named Wesley DMing and me playing.
|
DM:
|
I actually don't know any of God's
stats
|
thePeople:
|
oh, did not know that
|
Chris:
|
Borris, Ignatius, and Kevin.
|
thePeople:
|
is god ne of the ultimate daemons i
guess?
|
Chris:
|
god damn, that's gonna take some
serious babysitter chops
|
DM:
|
I tried to not tell you too much about
the story, so that you would really have the perspective of an
isolated individuall
|
DM:
|
Did you know from the start that your
god was false?
|
thePeople:
|
not really, though the instant that me
and my brother got confused about who was supposed to kill the
beast i suspected it, and when god told me to fight my brother i
almost knew it. The point where he couldnt contact me confirmed it
|
DM:
|
I was hoping to have an actuall
campaign about disenchantment, and you certainly acted it out with
skill
|
DM:
|
The other guy is your brother, BTW
|
thePeople:
|
sweet, now i guess i just have to
somehow find him
|
DM:
|
he just ran out of the cave, cause
he's a moron.
|
thePeople:
|
He does seem pretty damn stupid
|
Chris:
|
looks like we know where the brains of
the family went
|
thePeople:
|
admittedly im not the smartest guy
either
|
thePeople:
|
the only thing i know much about is
nature and stuff if you want to look at in character stats
|
Chris:
|
you are apparently a linguistic
genius, though
|
thePeople:
|
apparently, out of curiosity, around
how long will it take my character to understand the majority fo
this language
|
DM:
|
probably about a year.
|
DM:
|
You are fully immered, and there are
teachers around
|
Chris:
|
and some of the more complex stuff can
be brute forced with magic.
|
thePeople:
|
i imagine not many since there aren't
many cases of people not knowing the language, with the exception
of brain damage
|
Chris:
|
kids gotta learn it
|
thePeople:
|
yeah, but it's harder to learn a new
language then learning one you've been exposed to your whole life
i think
|
thePeople:
|
also, is my healing blood magic or
what, i've always wondered
|
Chris:
|
it is, but the basics are still the
same
|
DM:
|
Your healing is because you eat food
from the positive energy plane.
|
DM:
|
You blood is part health-potion
|
Chris:
|
wait, does that mean he loses the
ability?
|
thePeople:
|
ow that is awesome, so does that still
last until i die, or does it slowly fade
|
DM:
|
It could be something that your body
adapts to, rather than a temporary thing.
|
thePeople:
|
i was thinking that maybe it was
something that slowly, and permanently morphed the body, and did
the xenos that we fought ever use it?
|
thePeople:
|
also, how did the non clerics heal the
cleric guy?
|
DM:
|
and smeared it all over
|
thePeople:
|
i thought he was dead? guess not then
|
Chris:
|
and why the hell did the cult want
iggy dead?
|
Chris:
|
we never did find that out...
|
DM:
|
And it's possible you never will...
|
thePeople:
|
wait, is there a resurrection spell
now?
|
DM:
|
there was a way to discover it, but it
required finding clues you missed
|
Chris:
|
like, the whole intrigue arc just got
dropped.
|
DM:
|
and there are no clerics in this
society, so no
|