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Honsu has connected.
Chris has connected.
DM: Keenan is having a hard time joining
Honsu: brian i need me skrimershers to be same length as linemen since i have linemen visibal i can pretend but..
Honsu: thanks
DM: Ok, Keenan's trying a reboot, if that doesn't work then we are going to have to call it a day
Chris: blargh
thePeople has connected.
DM: ??!?!?
thePeople: just found out the problem, for some reason hamachi was powered off
Honsu: that will do it
DM: Who woulda thunk
thePeople: by the way, have i ever played with you before honsu? or are you just watching to see what will happen in the story?
Chris: if i had a nickel for every time that happened to me...
Honsu: nah brian called me in to command army
thePeople: or were you part of the others campaign before i arrived
Honsu: since i made the faction
thePeople: oh, cool
DM: Figured why now
DM: not*
thePeople: heh, yeah
thePeople: anyway, sorry for the delay guys
Honsu: i think i half understand large scale rules and your delay let me set up the army
Honsu: so im happy with that
Honsu: damn icons take forever to move
Chris: and why the hell isnt the cannon icon sending?
DM: it did, I'm just not messing with it for now
thePeople: where are the large scale rules because ive always been interesting in leading armies in game, though never got the chance, i think it would be cool
Chris: ah.
DM: added you to facebook group
DM: the rules are still very untested
thePeople: well this'll elp test them
Honsu: im just going to play my dudes like its total war and have brian tell me what to roll
Honsu: with my half understanding of the rules
DM: I will expect you to catch on after a while
DM: or we will be here for a long time
Honsu: true
thePeople: so by my guess of how things will work out, dependign on what me and chris do, either army will get bonuses for the big fihgt?
DM: Ok, all you guys count as having init, and Max you can just move your troops all at once untill the other army shows up
DM: any questions?
Honsu: im good
thePeople: we had already tested all the towers and a bunch of the different pillar types right? was there anything in the room we did not look at yet?
DM: There were the shelves full of odd things you ignored
thePeople: ok
thePeople: might or might not look at those before we send the flare
Chris: there's a building flying at us
thePeople: also, by faction, did he mean that you started orhoz, i really need to learn more of the backfground of everything
DM: You will
thePeople: o yeah, forgot about that
DM: you will...
DM: ready to begin?
thePeople: i guess
thePeople: oh wait did we shoot the flare yet, or were we just about to
DM: You did at the end of last session
thePeople: ok
DM: Alright, BEGIN
DM: as in... like... take some actions...
Constance Stendatem: (perhaps roll for initiative?)
DM: I already said you had init
DM: And Max, you can just start moving
thePeople: i nudge chris to go down, to see if anything has changed downstairs, and if the lghts on that holographic mountain have moved with the building
DM: up to your movement limit for a round
Constance Stendatem: (down we go; i really don't want to get rammed. if i have time remaining, i channel.)
DM: going down is a free action
* Chris rolls: 2d6 => 7
thePeople: do i see anything different about the mountain
DM: the dots seem to be in a different pattern
thePeople: do any of the objects on the shelves look particualrily suspicious or possibly useful
DM: There are some backpacks of an odd variety, some tubes, each with one button on them, and five blobs of metal parts (neatly made, not scraps) that just seem to be welded together in a haphazard pattern
DM: NEW ROUND
DM: you guys can go as soon as the round starts
thePeople: I investigate the items to see if there is anything that might help us in our fight, i motion for chrsi to do the same
DM: which ones?
thePeople: ill start with the likely least danagerous item, the backpacks
thePeople: what about you Constance
DM: you doing good with movement, Max?
Honsu: yep
Honsu: had 2 turns of move so far
Constance Stendatem: (i'm doing the welded blob)
DM: Does Hunter put on the backpack, or just look at it?
thePeople: i look at it to see if theres anything special in it or on it, then put it on
DM: There are 20 rings, stuck into slots on it's back
thePeople: i take one off, if nothing happens i look at it for a bit and then put it on, that is, if taking one off doesnt mess with the backpacks structural integrity, you know, if it doesnt look like its meant to be taken off
DM: it doesn't
DM: the ring seems to do little
DM: Meanwhile, the moment Constance touches the blob, it flies apart, reforming around you, forming a harness of sorts. You see a joystick in your mind
Constance Stendatem: (wut)
thePeople: I put on the ring and see if it does anything, and if not, i put t back and then put on the backpack, if i can still do all that this round
thePeople: i also stare at what just happended to constance in bewilderment
DM: You can. When you put on the backpack, you see a meter of somthing at the top, and 20 dials below. The dials look like they can be either adjusted or pressed
Constance Stendatem: (you go first)
DM: That's it for the round for him, actually
DM: putting on the backpack is move action
thePeople: I turn a dial up, and then press it
thePeople: oh, ok
Constance Stendatem: (well, may as well grab the joystick)
DM: you start to fly
DM: NEW ROUND
Constance Stendatem: (HELIPACK)
thePeople: i turn one dial up, and then press it
thePeople: as i contnue to stare at te flying cnstance
Honsu: Am i allowe to fire my cannons at the flying structure?
Honsu: it looks threatening
DM: You see it on the horizon, but it will not be an easy shot
Honsu: I order my cannoneers to ready the cannons for when it approches my army
Cannoners: Yes, sir!
Officer Septum: If I may advise you, cut a way for my men to get to that thing.
thePeople: so does anythign with the backpack happen, after turn up that dial and then press it, or just turn it up if something happense immediately
Officer Septum: I doubt it's non-magical
DM: one of the rings glows with purple energy, but the meter goes down
Command Company: Agreed. I will push my men to give you a proper ground and sky path towards it
thePeople: i put on that ring
DM: Also, the backpack impeeds you as if you had one medium armor
Command Company: My cannons should at least disrupt it as we close
DM: ok, you two?
thePeople: i put on the ring that started glowing, does anything seem to happen?
DM: you start getting shoruded in purple
thePeople: i point at constance as if to ask if she can understand whats happening with her greater magical knowledge
Constance Stendatem: (i actually neglected to put ranks in spellcraft )
DM: ok, then what do you do this round?
Constance Stendatem: (can i channel in this?)
DM: yes
DM: you are un-encumbered
thePeople: I also try to fin out whats happening with my own spell craft check, though ill almost certainly fail
* thePeople rolls: d20+1 => 15 + 1 = 16
DM: it's a defencive buff
* Chris rolls: 2d6 => 7
thePeople: I try to poke mysef with one of my arrows to see if it causes it to be deflected or something, however, i dont actualy do more than just go through the top layer of skin so no damage, just a slight scratch
DM: nothing happens
thePeople: i give up and put it down to look at the tubes instead
DM: NEW ROUND
Honsu: My dragoons have crested both plataus and have sight range of at least a mile or 2 do i see anything of interest?
DM: They can see the flying building clearly, but little else
thePeople: I start looking at the tubes, and pick one up, if i cant tell what it does quicly from that, i point it away from everyne and push the button
DM: The enimy is not up here
Honsu: kk
DM: a small red dot appears where you are pointing it
thePeople: i aim it to around right here
DM: ok
DM: a small red dot appears there
thePeople: and press the button, piointing at constance to watch as i do so so she can observe as well
Constance Stendatem: (ah, laser pointer?)
thePeople: what happens?
DM: nothing else
DM: Constance?
thePeople: I grab one of the harnesses constance has as well since they are awesoem if i have any turn left
Follower 2: Soon we shall be taken into paradice!
DM: you do, but that's your round
* Chris rolls: 1d6 => 4
thePeople: ok, i do so, while still holding the tube, also, does it wrap around me immediately, or does that take an action?
DM: it's instant
thePeople: cool
DM: NEW ROUND
thePeople: i give up on trying to find out what the backpack does, but i still have hopes for the tube, so i bring it with me as i nudge constance to go back up so that we can see whats happening up there
DM: do you bring it up?
thePeople: i will once constance gets here, i still dont know which button is which
Constance Stendatem: (raise platform)
* Chris rolls: 2d6 => 4
DM: the building is very close now
thePeople: i decde to point the tube at the building and press the button to see if it does something outside
DM: just a dot
DM: NEW ROUND
thePeople: i give up on the tube and channel war
* thePeople rolls: d6 => 5
Honsu: if yall can delay combat for like another min id really like to climb this ride before bad shit happens
Honsu: climb this ridge*
DM: tell that to the flying building
DM: Also, Chris, go
General: Ordos people can you kindly tell this thing to either go away or die? Its ugly
Constance Stendatem: (can I fly out in one move? i'd rather not be stuck in here when the house comes knocking)
DM: Flying takes no actions form your part, and is at 60ft/round
Officer Septum: This is no jokeing matter, commander.
thePeople: i follow
Constance Stendatem: (is this cannon functional?)
DM: it doesn't have any way to load shot
Constance Stendatem: (i have force.)
Constance Stendatem: (or do you mean it's just a metal cylinder?)
General: Fully agreed Septum Cannoneers Can you get a good bead on the flier?
DM: it's a tube with one end capped
Officer Septum: Not at this range
Constance Stendatem: (will the fire energy canister fit in?)
DM: uhh, yes
Constance Stendatem: (all right, i put it in and push it back by casting 2 force. wait, is there powder?)
DM: nope
Constance Stendatem: (all right... would the powder i'd be keeping for my pistol probably be enough to fire it once?)
DM: not very far...
DM: but maybe at close range...
DM: Actually, Hunter needs to go too
Constance Stendatem: (good enough.)
thePeople: i took my turn before her by channeling the wa, remember
thePeople: war
DM: ok
thePeople: I shoot those bastards down
Constance Stendatem: (I leave myself enough powder for one pistol shot, and pour all the rest in the cannon.)
DM: you already used your standard
DM: NEW ROUND
DM: ok, now
thePeople: oh sorry, thought that that was already new round
thePeople: now i shoot those bastards down
* thePeople rolls: d20+11 => 1 + 11 = 12
* thePeople rolls: d20+10 => 18 + 10 = 28
thePeople: well, one down
* thePeople rolls: d8+d6+9 => 4 + 2 + 9 = 15
* DM rolls: 1d20+2 => 2 + 2 = 4
* DM rolls: 2d4 => 6
DM: Chris?
Constance Stendatem: (Right. I powder up the cannon, and... is the building still coming this way?
DM: One of the smaller fliers drops
DM: yes
DM: and two small daemons flew out of it
Honsu: I detach a rider to carry orders to my northern dragoons
Constance Stendatem: (I shove the Anti-Mana canister into it, then use a basic force spell to load it in.)
thePeople: wait, two more daemons flew out fo that one i just knocked down?
General: Dragoons open fire on the fiers comeing at you from the east when they cross 1200 feet from you and pull back to maintain 300 feet between you as you pour fire on
DM: no, the building
thePeople: oh, ok
thePeople: that makes much more sence
DM: the canister is in
Constance Stendatem: (If I have time this round, I'll ready to fire when it gets within about 60 feet. If all goes well, it's gonna get the crap dispelled out of it; should bring it down.)
DM: you do
DM: the fliers are in the 11th increment of your dragoons, so you cannot fire yet
DM: NEW ROUND
Honsu: just giving orders for when they do fire
thePeople: seeing that constance is experimenting wiht that canister, i decide to wait till after she does whatever she does with it to shoot the remaining daemon down
DM: Chris, the cannon is not facing the right direction.
Constance Stendatem: (How am I supposed to tell that?)
DM: the barrel is facing the wrong way, pretty clear
Constance Stendatem: (whatever. let's get it turned then.)
DM: a magitec motor fixes it in place
Constance Stendatem: (ohhhhhhhhhhh......)
Constance Stendatem: (these are the defense systems.)
DM: what do you do?
Constance Stendatem: (well i just wasted the shit out of some resources)
thePeople: i think her character would have know it was useless ahead of time
Constance Stendatem: (yeah, i assumed that cannon meant, like, field cannon)
DM: It looked like a normal cannon at first glance
thePeople: i shoot that daeemon then
thePeople: after backing up a bit so it doesnt splash onme, and motioning for chris to do the same
Constance Stendatem: (well, i go down the stairs, then.)
Constance Stendatem: (time to man the defenses)
thePeople: go down before I shoot this thing
thePeople: ok, i shoot
* thePeople rolls: d20+11 => 15 + 11 = 26
* thePeople rolls: d20+11 => 9 + 11 = 20
* thePeople rolls: 2d8+2d6+18 => 13 + 6 + 18 = 37
DM: ok, it's been a new round now
thePeople: no kill like overkill
thePeople: i then follow chris
DM: that will take more move than you have
thePeople: oh, didnt i have 30 left?
DM: I thought you moved onto the tower
thePeople: yeah, that took 30
DM: ahh
DM: ok
DM: NEW ROUND
thePeople: then this round i follow chris down the stairs, wondering what shes doing
thePeople: I look at chris, wondering what exactly shes doing down here
Chris: console have anything resembling a turret control?
DM: just that keyboard
Follower 2: What does she command?
Constance Stendatem: Nothing, it seems she's seen fit to attack us instead. That's gratitude for ya.
Follower 2: What? That's impossible. We have followed her without question.
Honsu: I send a second rider to the northern dragoons with orders for the first to come back and give the dragoons to open fire once they cross 1800 ft
DM: NEW ROUND
thePeople: wait, what about chris checking out stuff?
DM: She talked to the cultists instead
Constance Stendatem: (two sentences is a round?)
DM: true
Honsu: At long last all of my men climbed the hill
thePeople: you mean those 2 sentence, were a full round action
DM: ok, what do you look for?
Constance Stendatem: (Any means of firing the cannons from here. Logically, there should be something on the consoles, unless they're automatic.)
DM: They still say: POINT DEFENCE: mana, mana
DM: ok, anything else?
Constance Stendatem: (nope, need time to think)
DM: ok, NEW ROUND
thePeople: i decide to look back up the stairs for a second to check whats going on
DM: one of the fliers is laying on the tower you left up.
DM: the building is right overhead
thePeople: i shoot it as a standard action
* thePeople rolls: d20+13 => 14 + 13 = 27
* thePeople rolls: d8+d6+9 => 6 + 6 + 9 = 21
DM: it dies
thePeople: then go back down and signal to chris that a flying daemon was o the tower, before moving to be able to check if the tower descneds later
DM: do you end the round up or down?
thePeople: down, right here, so i can check whether the daemons make the tower descend
thePeople: having already signalled what happened to constance
DM: they don't
DM: and how would you signal that?
Constance Stendatem: (Can I turn this / is there a mechanism to fire it?)
thePeople: i would signal a flying thing, on top of a tall structure
DM: just a stinkin' keyboard
DM: that's fair
DM: all you, Chris
Constance Stendatem: (I just hit the enter key. Anything?)
DM: nothing
Constance Stendatem: (Anything in here have an interface?)
thePeople: i signal to chris taking a canistar and putting it into one of the tubes
DM: not of the same kind as the towers
thePeople: that is my remaining move action
Constance Stendatem: (But is there an interface?)
DM: there is the screen and keyboard
Constance Stendatem: (Progress. Let's go to them.)
thePeople: can i take a tube and put a canistar in it, because i meant that that was my remaining free move from the harness
DM: the screen says, "POINT DEFENCE: mana, mana
thePeople: Brian? can i? or does it not fit
DM: it dosn't fit
thePeople: crap
thePeople: well, there goes my bright idea
Constance Stendatem: (...but there's no turret here...)
DM: no, the screen and keyboard are on the collums
Constance Stendatem: (When I moved into the room and asked if there was an interface, I meant in the room.)
DM: ohh
DM: no, nothing here
DM: sorry, I'm flipping between maps, missed that
Constance Stendatem: (ah.)
DM: ok, new round?
Constance Stendatem: (yep)
thePeople: i guess
DM: NEW ROUND
thePeople: i signal to chirs that i think we should both go back up and check what is happening
Constance Stendatem: (can i tell what cylinders are loaded?)
Honsu: dragoon O opens fire on daemonic fliers 0
Constance Stendatem: (or chambers, rather)
Honsu: 6d4 +6d2 -12
* DM rolls: 1900/300 => 1900 / 300 = 6.333333333333333333333333333333333
DM: 7th increment
DM: -14 to hit
thePeople: i wish i understood what just happened
Honsu: they have far shot
* DM rolls: 1900/450 => 1900 / 450 = 4.222222222222222222222222222222222
DM: 5th, -10
DM: need nat 20
* DM rolls: 6d2-6 => 9 - 6 = 3
DM: 3 hits
thePeople: wouldnt the first 450 not count towards a penalty to shooting, like with bows
* DM rolls: 1d20+1 => 4 + 1 = 5
DM: mass combat stuff
thePeople: ok
DM: and they are now shaken
DM: ok, you two
thePeople: i signaled to chris to check whats going on up top with me
Constance Stendatem: (brb)
thePeople: and then go up top
DM: The building hovers over you, blocking out the sun. Two more daemons are on the tower
thePeople: guess same shooting routing then
* thePeople rolls: d20+11 => 4 + 11 = 15
* thePeople rolls: d20+10 => 5 + 10 = 15
DM: Both cannons now point straight at the building, but do nothing else
DM: both shots miss
DM: cover
thePeople: wait they have cover, cant i move up then to get rid of it? because i think my guy would know ahead of time about the cover? also, how hgh is that
DM: true
DM: it's only 20ft off
DM: roll damage
thePeople: i move up then since i have 40ft, and now 20ft left
* thePeople rolls: d8+d6+9 => 8 + 3 + 9 = 20
* thePeople rolls: d8+d6+9 => 3 + 5 + 9 = 17
DM: both explode in acidy goo
thePeople: cant we just say that any daemon hit with my bow dies
DM: yes
DM: your bonus is enough to kill
thePeople: ok, also, does the movement from the jetpack provok aoo
DM: no
thePeople: cool
thePeople: and do i see those daemons
DM: Are the dragoons shooting?
DM: or did they do that already this roung?
DM: yes
Honsu: rest no they spend the rest of their turn getting formed up
Honsu: just the one group
Constance Stendatem: (so can i tell what parts of this turret are supposed to be loaded right now?)
thePeople: have you caugt up with everything that has happened chris
Chris: and yes
DM: there are those slots you took all of the canisters out of...
Follower 2: Calm down, enjoy your salvation
Chris: (so none of them move or engage or aanything?)
DM: nope
Chris: (any labels?)
thePeople: remember, i signaled you to come up if you want to giv up and join me
DM: nope
Constance Stendatem: (well, shit. up I go.)
thePeople: now that your up her, i signal you to get behind me, so that you wont be targeted first by these things
DM: do you?
thePeople: i meant more behind me
Constance Stendatem: (and i guess now i'll channel...)
* Chris rolls: 2d6 => 7
Constance Stendatem: (seriously, how? third time!)
DM: ok, the building fires a ray of frost energy at Hunter
DM: how much energy do you have around you HHunter?
thePeople: 5
* DM rolls: 1d20+8 => 8 + 8 = 16
DM: that beats it
thePeople: yep
* DM rolls: 1d20+6 => 3 + 6 = 9
DM: does that hit touch
thePeople: misses touch
thePeople: my touch is 14
DM: yeah, thought so
DM: it tries again
* DM rolls: 1d20+8 => 7 + 8 = 15
* DM rolls: 1d20+6 => 13 + 6 = 19
DM: roll reflex
thePeople: wait, it can shoot 3 in 1 turn, wow
* thePeople rolls: d20+9 => 2 + 9 = 11
thePeople: crap
* DM rolls: 3d6 => 10
DM: frost damage to you
DM: the daemon closes to melee
* DM rolls: 1d20+3 => 11 + 3 = 14
DM: misses
thePeople: yep
DM: NEW ROUND
Honsu: dragoon o reloads
thePeople: once inside, do i see another daemon?
thePeople: this isnt good
thePeople: i shoot 3
DM: The inside is lined with blood vessels, with two huge organs pumping away
* thePeople rolls: d20+7 => 6 + 7 = 13
DM: four daemons are in here
* thePeople rolls: d20+6 => 5 + 6 = 11
* thePeople rolls: d20+6 => 18 + 6 = 24
Constance Stendatem: (this development actually works in my favor...)
thePeople: this one is dead
DM: sorry, which?
Honsu: other 3 north dragoons defer action till after fliers
thePeople: i then move back out and signal that there are 4 flying daeomns in there
thePeople: what do you do chris?
Constance Stendatem: (Wait, the turrets are aimed correctly now, right? Fire in the hole!)
DM: ?
Constance Stendatem: (You know, the cannons topside? The ones I've been fiddling with all session?)
DM: what do you do?
DM: just moved the flier units, BTW
Honsu: kk
Constance Stendatem: (How much fire energy to.... well, fire?)
DM: what do you do, dump it into the cannon?
Honsu: dragoon s and q fire at fliers 2
Honsu: dragoon p fires at fliers 0
Honsu: both in 4th demarkation so -8 to hit
Constance Stendatem: (Cannons have fuses. And in checking if it was serviceable, I would have noticed if this didn't have any means of igniting and firing.)
DM: you need 19 to hit
Honsu: yep
Honsu: roll 12d2 -12
DM: when did you check if it were servicible?
Constance Stendatem: (When I started fiddling with it.)
thePeople: in all that time she was seeing if she could fire stuff from them
Constance Stendatem: (i.e. to check if it actually was a cannon)
DM: alright, you got me on a technicality
DM: you fire it?
DM: what do you put in it?
thePeople: eeing shes about to shoot something, i deice to back up a bit more
* Honsu rolls: 12d2 -12 => 16 - 12 = 4
* Honsu rolls: 24d2 -24 => 38 - 24 = 14
Honsu: first roll for dragoons p
Honsu: second for s+q
* DM rolls: 14*5 => 14 * 5 = 70
* DM rolls: 1d20+1 => 10 + 1 = 11
DM: fliers one are frightend
Constance Stendatem: (...hm. Antimana could potentially bring it down, though direct damage helps us either way. Let's do frost. I guess 2 fire to light it?)
* DM rolls: 1d20+1 => 18 + 1 = 19
* DM rolls: 1d20 => 2
DM: sure
DM: actually, for the sake of theme, there is no fuse, but you regognise some other mage way to light it with two fire
Constance Stendatem: (whatever works.)
Honsu: magic!
thePeople: MAGIC
Constance Stendatem: (if nothing else i could just superheat the barrel.)
DM: you fire the anti-mana, right?
Constance Stendatem: (yeahj.)
DM: no, you did frost?
Honsu: all the fun toys that are way too hard to make for general issue
Constance Stendatem: (i guess. not sure what would help us. but yeah, i put in frost.)
DM: ok, the frost hits the side of the structure. The stone wall shrugs it off.
Constance Stendatem: (oh well.)
thePeople: do you zap the vessels or the daemons by channeling?
Constance Stendatem: (i figured that was my turn)
DM: yeah
thePeople: isnt using channeled energy a free action though?
DM: true
DM: I am messing up today
Constance Stendatem: (still had to load the thing.)
DM: free actions are free
thePeople: a free action is a free action though
DM: like America
Constance Stendatem: (well, guess i'll channel some more)
DM: no, useing energy is free
DM: not channeling
Constance Stendatem: (now i'm really confused. did i or did i not use my practical round firing the cannon?)
DM: yes, but casting is a free action
thePeople: a free action is free
DM: not channeling, casting
Constance Stendatem: (well i don't intend to cast any right now)
thePeople: you can cast it whenever you want on your turn
thePeople: ok
DM: Ok, then a hand erupts from the ground and grabs Constance
Constance Stendatem: (oh what the fuck.)
DM: roll grapple
* DM rolls: 1d20+10+8 => 2 + 10 + 8 = 20
* Chris rolls: 1d20+1 => 2 + 1 = 3
DM: pinned
thePeople: wait, why is it +10 +8, how are modifiers done again for grappling here
Constance Stendatem: (guess i'll go do something else until the combat is over.)
DM: the mini daemons fly out
DM: NEW ROUND
DM: first, try to get free chris
Honsu: dragoon p s and q reload
* Chris rolls: 1d20+1 => 8 + 1 = 9
Chris: nope
thePeople: too bad the enhancement bonus from war doest stack with the one already on my wepon, so only the one from my spell would be active
Chris: if it rolls a 1, we tie.
DM: I will say it does
thePeople: can i cut the hands off
thePeople: or would that be too risky for chris
DM: No, they are made of force
thePeople: oh
thePeople: in that case i guess i just enchant my weapon with war energy, becasue theres not much better use for it, and then start killing daemons
thePeople: its enchanted for 5 rounds
* thePeople rolls: d20+8 => 2 + 8 = 10
* thePeople rolls: d20+7 => 13 + 7 = 20
* thePeople rolls: d20+7 => 6 + 7 = 13
thePeople: crap
thePeople: the left one on the tower dies
DM: ok
DM: anything else from the army?
thePeople: guess thats my turn
Honsu is disconnected.
Honsu is disconnected.
thePeople: well thats not good
Honsu has connected.
DM: amything else from you?
Honsu: Dragoon V break formation and make best speed to support the Ordos fighting the structure
thePeople: and can chris do anything, or just continue to struggle
Honsu: did the fliers move?
DM: forgot to move those ordos
DM: and not yet
DM: your turn first
DM: I just moved the runners
* Chris rolls: 1d20+1 => 11 + 1 = 12
Honsu: p s and q reload o defers till after daemons
DM: ok, done
Honsu: o firs on fliers 0
Honsu: -6 to hit need a 17
* Honsu rolls: 6d4+6d2-12 => 18 + 8 - 12 = 14
* DM rolls: 1d20 => 14
* DM rolls: 14*5 => 14 * 5 = 70
* DM rolls: 1d20+1 => 5 + 1 = 6
DM: they are panicked
DM: the building just moves back
DM: NEW ROUND
Honsu: o reloads p s q defer till after daemons
* DM rolls: 1d20+18 => 17 + 18 = 35
DM: grapple
* Chris rolls: 1d20+1 => 16 + 1 = 17
thePeople: what do you do chris, i'll wait till you
Chris: yeah fuck you
DM: if you want to
* DM rolls: 1d20 => 2
* DM rolls: 1d20 => 3
thePeople: can she struggle to get out or something
thePeople: or is that her turn
Chris: that was my turn
DM: you move, Hunter
Chris: I honestly don't even know why we're bothering. Plus one will never beat plus eighteen.
thePeople: i move here, then shoot both of the daemons i can see
* thePeople rolls: d20+12 => 15 + 12 = 27
Honsu: s and q fire -4 from range need 15
DM: you lack LOS to the one of the left
* thePeople rolls: d20+11 => 7 + 11 = 18
thePeople: they dead
* Honsu rolls: 48d4-48 => 127 - 48 = 79
thePeople: no i mean the one on the tower and the one i can se in the building
Honsu: 79*5=395
DM: ok
thePeople: whatever hansu shot is retty dead i think
DM: FULL UNIT KILL
Honsu: yeah lol
Honsu: dragoons said no
DM: NEW ROUND
Honsu: s and q reload
Honsu: p and o deffer
thePeople: can i help chris by pulling on her from above?
DM: you can try to join the grapple
thePeople: could i be grappled then?
DM: if only there were a way to dispell the magic...
DM: and no
DM: it has one target only
Honsu: well in like 6 turns my south guys can help yall with tower
thePeople: is chris holing one of those antimagic canisters, because i dont evn know what those are
DM: yes, there is one right next to her
* DM rolls: 1d20+1 => 19 + 1 = 20
* DM rolls: 1d20+18 => 17 + 18 = 35
DM: and she is still grabed
thePeople: so she cant reach that canister than right?
DM: nope
thePeople: and i still dont know what it is sadly and therefore cant use it
thePeople: and am also to far away to help apparently
thePeople: well this isnt that good
thePeople: oh well
thePeople: guess i cant do anything else
DM: was that all from you, MAx?
Honsu: im done
Honsu: got everyone inched along
Honsu: just need you move
DM: the filers run
Honsu: fliers
DM: NEW ROUND
Honsu: kk
thePeople: i get closer to chris to help her
Honsu: can i advance and fire?
Honsu: with horsemen
DM: Yes, a mounts movent is not an action of the rider
Honsu: p and o shoot 0
Honsu: s and q shoot 1
Honsu: -8 to hit looks like
* Honsu rolls: 24d2-24 => 31 - 24 = 7
* Honsu rolls: 24d2-24 => 33 - 24 = 9
Honsu: 7 hits to 0 1 hit to 1
Honsu: so 35 and 45 dmg
Honsu: im done now
DM: they keep running
Honsu: cowardly daemons
Honsu: or trap
DM: alright, how much SR do you have right now, Hunter?
thePeople: still 5, but also im in the air a bit right now
* DM rolls: 1d20 => 18
* DM rolls: 1d20 => 3
* DM rolls: 1d20 => 16
* DM rolls: 1d20 => 9
DM: none fail SR
thePeople: wait, that 3 failed
thePeople: or was that something else
DM: it had a +8, I was checknig for nat ones
thePeople: oh ok
* DM rolls: 1d20+6 => 11 + 6 = 17
* DM rolls: 1d20+6 => 18 + 6 = 24
* DM rolls: 1d20+6 => 8 + 6 = 14
* DM rolls: 1d20+6 => 7 + 6 = 13
DM: all but one hit touch
DM: make 3 reflex saves
* thePeople rolls: d20+9 => 9 + 9 = 18
* thePeople rolls: d20+9 => 10 + 9 = 19
* thePeople rolls: d20+9 => 19 + 9 = 28
DM: all succed
Hunter: holy shit
* DM rolls: 9d6/2 => 35 / 2 = 17.5
DM: frost damage, curtisy of the building
DM: NEW ROUND
thePeople: wait, chris never got a chance to try to escape
Honsu: north dragoons reload
thePeople: let alone wiht my help
* DM rolls: 1d20+1 => 1 + 1 = 2
thePeople: we never finished our turn
* DM rolls: 1d20+18 => 7 + 18 = 25
DM: but I thought you said you were done
thePeople: no
thePeople: and does she get a bonus from me helping her by pulling on her
DM: make a grapple check
DM: if you beat it you beat it
thePeople: thats just dexterity right or is it dex plus baseattack
DM: STR + base attack
* thePeople rolls: d20+9 => 15 + 9 = 24
DM: almost enough, but not quite
thePeople: what about chris rolling in case of nat 20
DM: just did that
DM: got a 2
thePeople: oh oj
DM: now new round
Honsu is disconnected.
Honsu has connected.
Chris is disconnected.
Honsu: 12 to 0 15 to 1
thePeople: i guess i'll help again, and how much of an action is helping
thePeople: and why isnt chris rolling for himself, did he go somewhere?
Chris has connected.
thePeople: hi chris, what just happened right there
DM: he is doing other stuff
Chris: connection cut
Honsu: server is dropping me too
thePeople: and how much of an action is helping by the way?
DM: standard
Honsu: 60 dmg to 0 75 to 1 is what that comes to
thePeople: ok
Chris: that only adds 2 though.
thePeople: no, i just make a seperate grapple check
Chris: ah. okay. if you fail, you're stuck with me, though.
thePeople: no, i already tried once and i didnt get stuck
Chris: hm
DM: he is just making grapple
DM: but it only picks one target
thePeople: i guess we now all roll it again
* thePeople rolls: d20+9 => 19 + 9 = 28
thePeople: nice
* DM rolls: 1d20+18 => 2 + 18 = 20
DM: you pin it
Chris: how
thePeople: wait, i though i was getting chris out
Chris: whatever, thanks.
DM: He is out
thePeople: ok, can she and i both just fly away now then?
Chris: time to fly
thePeople: can i go to, or will that thing grab me as im flying
thePeople: can it do that?
DM: you can make a withdraw action
thePeople: also, chris did you grab one of the canistars
thePeople: and, how can i do a withdraw action with the flying since its a freeaction, how does that work?
DM: ok, would you like it to grab you?
thePeople: no
Honsu: suspicious my north dragoons look around for more fliers or anything on the low ground around them
DM: then let's just say it works
thePeople: ok
DM: they don't notice anything...
Chris: figured i just hat the canisters stashed in whatever i carry things in. purse, i guess.
thePeople: ok
thePeople: actually i flew right her
thePeople: here
DM: Who brings a purse to combat?
thePeople: a woman
thePeople: with magic
thePeople: a magic woman
Honsu: magic purse?
DM: NEW ROUND
thePeople: were never going to catach up with that thing are we
Honsu: north dragoons rload
Honsu: im done
DM: you two?
thePeople: i guess we keep on trying to catch up with it since we cant really do much else
thePeople: too bad we can only go 60 a turn
Honsu: in like 4 turns some dragoons should be in range to start helping
* Chris rolls: 2d6 => 9
thePeople: i channel divination
* thePeople rolls: d6 => 6
thePeople: yay
DM: NEW ROUND
thePeople: i guess i move closer, than channel more divination
* Honsu rolls: 24d2-24 => 38 - 24 = 14
* Honsu rolls: 24d2-24 => 35 - 24 = 11
Officer Septum: We need to corner it!
* thePeople rolls: d6 => 6
thePeople: sweet
Honsu: 70 to flier 0 55 to flier 1
Honsu: im done this turn afk 5 min
DM: very few of those daemons persist
DM: alirght, Chris?
thePeople: Chris? you there?
Chris: thought i already took my turn
DM: new round
Honsu: back didnt take as long
thePeople: you didnt do anything
* Chris rolls: 1d6 => 4
thePeople: you can channel more if you want to
thePeople is disconnected.
Honsu is disconnected.
Chris is disconnected.
Honsu has connected.
thePeople has connected.
Chris has connected.
DM: ok
thePeople: did anythign happen when i was gone
DM: no
DM: I lost internet
DM: NEW ROUND
thePeople: ok
thePeople: wait, chris still needs to move and possibly channel from last round
Chris: no, i didi
* Honsu rolls: 24d2-24 => 37 - 24 = 13
Chris: no, i do
* Honsu rolls: 24d2-24 => 36 - 24 = 12
thePeople: oops sorry
Honsu: 65 to 0
Honsu: 60 to 1
Honsu: done turn
DM: that finishes both units
DM: now it's up to the guys in harnesses
thePeople: we just cant keep up with that thing
Chris: done all we can
Chris: best we can do is flank
thePeople: cant really do that either since it moves way to fast
Honsu: i can shoot iat it next turn
Honsu: max range so im not getting many hits
Honsu: but i can shoot at it
thePeople: ok
DM: and it's a building
Honsu: yep
DM: anything else this round?
thePeople: dont think so
Honsu: but that is all i can do since my cannons are dm controlled
DM: You said wait untill it gets near your army
DM: NEW ROUND
Honsu: kk
Honsu: and yep
* Chris rolls: 1d6 => 4
Honsu: north dragoons reload
thePeople: if you can get in range of something chris, its instakill
Chris: yeah, i have way too much energy stacked up right now
thePeople: your immune to spells
Honsu: dragoon v opens fire need nat 20
* Honsu rolls: 6d2 -6 => 9 - 6 = 3
Honsu: 15 dmg
Honsu: i tried
Honsu: commander sends man to cannons to open fire once they can expect to begin hitting with a roll of 18
DM: ok
thePeople: me and chris keep on approaching i guess
DM: the building stays there
thePeople is disconnected.
DM: NEW ROUND
* Chris rolls: 1d6 => 2
thePeople has connected.
Honsu: dragoon v reloads
thePeople: man, now i cant see any of the chat we had
* Honsu rolls: 24d2 -24 => 31 - 24 = 7
Honsu: 35 dmg to building from north dragoons
DM: wait, on the other side of the pass?
Honsu: yeah
Honsu: ranged just passed under 4500
DM: alright.
DM: a few bricks fall off of the walls
Honsu: better than nothing
DM: it still floats there
thePeople: 60ft closer for me then i guess
Honsu: go go players
* Chris rolls: 1d6 => 6
DM: is your southern line even moving?
Honsu: very slowly
Honsu: at 60 ft a turn
Honsu: we started like 2 miles away
DM: ture
DM: It still does nothing
DM: NEW ROUND
Honsu: north reload
DM: other guys?
DM: and... disconnect...
Honsu: whats the ac of building? i might be getting close enough to not need a nat 29
Honsu: nat 20*
Honsu is disconnected.
thePeople: a nat 29 would be a bit difficult
DM: the building is collosal, with 0 DEX
DM: ac -3
Chris is disconnected.
DM: you read that right
Honsu has connected.
Chris has connected.
DM: building has ac -3
DM: thats
DM: right, negitive
thePeople is disconnected.
thePeople has connected.
thePeople: damn, not again
Chris: What's it's touch?
DM: -3
Chris: hm. no natural armor.
DM: just DR
DM: and loads of health
Chris: ah. yes. of course.
thePeople: chris you still havent moved yet this turn
Honsu: damn i can hit on a 10 now then
* Chris rolls: 1d6 => 1
Chris: fuck
* Honsu rolls: 12d6+3d8-12 => 41 + 16 - 12 = 45
DM: 45 bullet holes appear in the side
Honsu: take that 225 dmg building
Honsu: prob doing nothing but makes me feel better
Chris: i think i have a way to hurt it.
thePeople: it would have to be 100s of damage to really hurt it
thePeople: that or antimagia
thePeople: antiman
Chris: ALL THE CANISTERS
thePeople: that'll work
Honsu: well ill explore the 100s of dmg option
Honsu: honestly 1000s of dmg
Chris: set em down inside, then shoot one, likely either fire or force. kaboom.
thePeople: the probelm is we still cant catch up with it, and you are on the wrng side of the door
Chris: homemade bomb: that's why i left one shot. and there is that, though.
DM: what do you do?
thePeople: move closer i guess
DM: that your turns?
thePeople: remember, you have to be on other sude chris
* Chris rolls: 1d6 => 1
Chris: nope
Chris: door on top
thePeople: there is?
DM: yes
thePeople: oh cool, must have forgotten about that
Chris: and two on the right, just trolling us
thePeople: well, i know what route im going by
DM: your action?
DM: ok, seriously, do something or you spent the turn thinking
DM: 6 seconds...
Chris: we already acted
thePeople: wait, are you talking to us or honsu
Honsu: im waiting
DM: you guys
Honsu: i shot the thing
thePeople: because we already did ours
DM: ok
Chris: but if you want to give us another turn...
thePeople: we would be game for that
DM: The building cast dimention door.
Chris: fuck you building
thePeople: fuck you
DM: two minis immediatly hop on the tower
thePeople: that is hillarious
DM: you also see the other three rise
Constance Stendatem: Stupid! It was after the cultists the whole time.
thePeople: this si bad
Honsu: it deploy dudes?
DM: NEW ROUND
Honsu: guys on ground there anything you need me to shoot?
* Chris rolls: 1d6 => 1
* Chris rolls: 1d6 => 5
* Chris rolls: 1d6 => 1
* Chris rolls: 1d6 => 5
* Chris rolls: 1d6 => 2
* Chris rolls: 1d6 => 2
* Chris rolls: 1d6 => 3
thePeople: i shoot at the 2 aemons
Chris: wtf
* thePeople rolls: d20+5 => 10 + 5 = 15
* thePeople rolls: d20+4 => 14 + 4 = 18
thePeople: both hit, both die
* Honsu rolls: 24d6 +24d8 -48 => 76 + 122 - 48 = 150
DM: curses
* Honsu rolls: 48d8-48 => 212 - 48 = 164
Honsu: i did 1570 dmg to building
Chris: jesus
Honsu: fuck that building
thePeople: holy crap
DM: The building, now a little crumbly, flies inbetween the tower and you guys, and launces two more minis
Honsu: it will sink eventually!
thePeople: i defer my turn till after honsu's draggons in hope that it will fall by then
Honsu: or you guys can point out something better for me to shoot
DM: NEW ROUND
Honsu: i already shoot
thePeople: i meant for this new round
Honsu: north dragoosn reload
Chris: i channel a level 0
Honsu: only got 1 group fireing now
Chris: since that's all i can do now
thePeople: oh, nvm
thePeople: can i sort of see the tower from here?
thePeople: you know, so that i can try to shoot it
DM: no
* Honsu rolls: 12d6-12 => 45 - 12 = 33
Chris: i have enough stored energy for a level 10 spell
thePeople: oh well
thePeople: wow
Honsu: 165 to buildng
Honsu: it prob doesnt care
DM: Also, a dragoon notices some daemons hiding just to the edge of the cliff...
Honsu: they so dead next turn
Honsu: do the linemen see anything?
DM: no
DM: Hunter and Constance roll spot
* Chris rolls: 1d20+7 => 9 + 7 = 16
* thePeople rolls: d20+7 => 19 + 7 = 26
DM: Hunter sees blood dripping out of some of the building's holes
DM: NEW ROUND
* Honsu rolls: 24d2-24 => 34 - 24 = 10
thePeople: can i try to shoot those holes, or are they far to small
Honsu: 50 dmg to daemon infantry
thePeople: and if so i would have done so last turn if it wasnt too late as well
Chris: actually, can i walk with this on?
Honsu: from north dragoons
Honsu: dragoon v reload
thePeople: you can walk, but with those force hands, probably dont want to
DM: They are diminutive, with AC 9, then a random chance to hit anything on the other side
DM: you can walk
DM: or better, run
Chris: just one round of sprinting, hehehe
thePeople: can i shoot from last turn?
* DM rolls: 1d20+1 => 19 + 1 = 20
DM: no, just spotted it at the end of the round
thePeople: ok
thePeople: i guess i will join constance on the ground for a bit to help catch up
thePeople: then lift back up 10 ft
DM: the building just sits there...
DM: NEW ROUND
Honsu: north dragoons reload
Chris: i fly again
Chris: and channel
thePeople: go down 10, run 120, go up 40
* Honsu rolls: 12d2-12 => 17 - 12 = 5
thePeople: then 10 more forward
Honsu: 15 dmg to infantry from dragoon v
DM: Constance notices the bleeding now
Chris: sweet
Constance Stendatem: Ha! We're hurting it!
Honsu: done my turn
DM: NEW ROUND
thePeople: i shoot 3 shots into hose holes, then go above it around the door on top, but not directly over
* thePeople rolls: d20+7 => 8 + 7 = 15
* thePeople rolls: d20+6 => 18 + 6 = 24
* thePeople rolls: d20+6 => 16 + 6 = 22
Honsu: are you ppl climbing the building?
thePeople: and ten roll damage for those 3
* DM rolls: 1d100 => 30
* DM rolls: 1d100 => 22
* DM rolls: 1d100 => 13
thePeople: and i guess
Chris: time for some pain
Chris: i channel 1 more and cast...
* thePeople rolls: d8 +d6+5/9 => 5 + 3 + 5 / 9 = 8.5555555555555555555555555555555556
thePeople: actually, meant
* thePeople rolls: d8+d6+5 => 2 + 3 + 5 = 10
* thePeople rolls: d8+d6+5 => 2 + 1 + 5 = 8
* thePeople rolls: d8+d6 => 3 + 3 = 6
* Honsu rolls: 24d2-24 => 35 - 24 = 11
DM: the arrows go in, but you can't tell if they hit
Honsu: 55 dmg to daemon infantry
* thePeople rolls: 6+5 => 6 + 5 = 11
Honsu: v reloads
thePeople: and add 4 to any damage on daemons from those
Chris: actually, no, i hold off one more round.
DM: the daemon infantry break and run through the pass
thePeople: and while not on the building we are directly next to it, and baout to be only a bit above
thePeople: i guess i can stay bck a bit too
DM: The tower flys over the building and at you
thePeople: oh
DM: The minis are now fused to it
DM: make a reflex save
* thePeople rolls: d20+9 => 10 + 9 = 19
* DM rolls: 1d6 => 4
DM: and it channels
* DM rolls: 1d20+1 => 8 + 1 = 9
* DM rolls: 1d20+3 => 20 + 3 = 23
thePeople: crap
DM: roll reflex again
* thePeople rolls: d20+9 => 9 + 9 = 18
Honsu: ill be ready to offer fires support next turn you guys need me to shoot anything?
DM: it fires a bolt of lightning at you
* DM rolls: 3d6/2 => 6 / 2 = 3
Chris: luckyyyyyyyyyyyyyy
thePeople: yes
DM: NEW ROUND
DM: and now we get to the fun rounds...
thePeople: wait, how many daeoms are fused to it
thePeople: are some overlapping te ones i killed
DM: two, and yes
thePeople: ok
thePeople: i guess i'll back up some and shoot them
* thePeople rolls: d20+11 => 14 + 11 = 25
* thePeople rolls: d20+10 => 2 + 10 = 12
thePeople: well, one
thePeople: so is it still instakilled, or is it different now
DM: it's dead
* Honsu rolls: 6d4+6d2-12 => 13 + 9 - 12 = 10
Honsu: 50 dmg to daemon infantry from v
DM: those poor guys
Chris: guns, son
DM: Alright Chris, how do you stop this building that keeps outrunning you?
Chris: simple, when you get down to it.
Chris: i intend to aim into it with my spell.
Chris: and it looks like i have a good look at one of its organs, how lovely
thePeople: whats your hit chance, because thats a lot of energy to waste on a miss
Organ: Ohh No!
DM: it has cover verses you, but is otherwise AC4
DM: there are enough holes that you can clearly see it
Chris: cover here meaning...?
DM: so touch AC 8
Chris: ah.
DM: and +4 on reflex
Chris: i was wondering if it was concealment
Chris: that'd suck
DM: but it can't make reflex, because it's an organ
Chris: yup
thePeople: you better not roll a 1, that would suck bigtime
Chris: it's in for a world of hurt
Chris: channel 1 last...
Chris: if you put in a fifth effect, what happens?
DM: it uses it's forth
DM: as does the fourth
Chris: ah. hrm.
Chris: would storm's fourth slow its flight?
Chris: JUST to be a dick?
Chris: i.e. slowfall
DM: I didn't mean it like that
DM: if you aren't falling, you arent falling
Chris: yeah, figured. just wanted to see.
General: Damn wheres their army we are only encountering their outriders.
Chris: well, here goes.
* Chris rolls: 1d20+4 => 11 + 4 = 15
thePeople: yes
Chris: direct hit to the organ
Chris: 20 fire, 16 antimana, 8 mind, and 7 force!!!!
DM: roll caster level
Chris: 21*
Chris: and 17*
Chris: so...
* Chris rolls: 1d20+21 => 20 + 21 = 41
thePeople: oh crap, if this doesnt work
General: Dont worry Men of Manuastra the cavalry has almost arived!
Chris: lol
Chris: bitch please
thePeople: fuck yeah
Organ: Fuck me...
Honsu: organ says ow
thePeople: so, what actually happens to it?
thePeople: im not too familiar with most spells
DM: Tell em what it does, Chris!!
DM: wait, it's not in range
Chris: 13d6 fire damage, +17 to overcome SR, I force my thoughts into the creature's mind, and it's held in place for 8 rounds unless it passes will.
Chris: what
Chris: shit.
DM: it's short ranged ray
Chris: and that's a hundred feet.
thePeople: please say you wont still make it count as having used the energy
Chris: ooooooooooookay.
DM: yeah, I'll let that glory stand
DM: but you have to get in range first
Chris: whew.
Chris: okay. greatly appreciated.
thePeople: and the force wont be that useful, willl it?
DM: Ohh, it totally will
Chris: oh yes it will
Chris: it holds the son of a bitch
thePeople: wait, i thought just the organ, but i guess that also holds the building a bit to if it holds it still in space
Chris: the mind was just a place holder, but hey, mind raping a demon is pretty badass.
Honsu: would it help yall to have some more holes in that building? im in position for dmg
thePeople: wouldnt hurt
DM: Constance, roll reflex
DM: the tower is charging you
* Chris rolls: 1d20+3 => 8 + 3 = 11
Chris: bye
DM: you are slammed into the ground
* DM rolls: 1d6 => 5
* DM rolls: 2d6 => 7
DM: 7 damage on falling
DM: NEW ROUND
* Honsu rolls: 24d6+72d8-96 => 82 + 305 - 96 = 291
Honsu: 1455 to building
Honsu: from north dragoons
DM: How did those dragoons get in the pass?
Honsu: they walked down for a turn of movement
Honsu: they been moving down for 2 turns
DM: fine
DM: the east wall is barely there
Chris: i think you need more dakka
Honsu: realize most of my army isnt in range
DM: you two
thePeople: ill shoot the daemon near chris, and then organ 2
* thePeople rolls: d20+11 => 5 + 11 = 16
* thePeople rolls: d20+10 => 12 + 10 = 22
thePeople: both hit
Honsu: dragoon u fires at daemon infantry
Honsu is disconnected.
Honsu has connected.
thePeople is disconnected.
Chris is disconnected.
DM: that unit is gone
Chris has connected.
Honsu: it scatter? i think it had like hp left when i shot it for 10
thePeople has connected.
DM: no, you got them all
thePeople: anything happen while gone?
DM: no
Honsu: kk
DM: but Organ 2 has your arrow in it (along with a few bullets)
Honsu: more ineffective plinking for me
DM: Wait, let Chris cast the doom spell
DM: come on...
Honsu: yeah im done this turn
Chris: i still see no wishmaster, so i still do have a target...
Chris: potentially.
thePeople: too bad it doesnt expld, can you make it do that by channeling somehting firt chris
Chris: mana, which i lack
DM: your move?
thePeople: oh well
thePeople: so what do you do, i also suggest geting back in the air a bit too
Chris: hm. can i just fly away from the ground?
DM: yes
Chris: dang, fifty feet still.
Chris: well, i channel
DM: the tower hits the ground
DM: and the building floats away
DM: NEW ROUND
thePeople: shoot at those 2 daeomns
Honsu: north dragoons reload
* thePeople rolls: d20+11 => 20 + 11 = 31
* thePeople rolls: d20+10 => 14 + 10 = 24
* thePeople rolls: d20+11 => 2 + 11 = 13
thePeople: aw wasnt crit, doesnt matter though
Chris: ground assisted flight!
DM: but still not close enough
Constance Stendatem: Get back here!
Honsu: south dragoons reload
Honsu: actually i still is loaded
DM: NEW ROUND
Honsu: fine
thePeople: then 10 ft up again
* Honsu rolls: 24d6+72d8-96 => 96 + 321 - 96 = 321
Honsu: 1605 to building from north dragoons
DM: One of the organs bursts
Chris: Take that, liver!
DM: it hits the ground
DM: NEW ROUND
Chris: can i?
Honsu: north reload
Honsu: south fire
DM: you might hit the players...
Honsu: actually no
Honsu: looks like they are climbing in
Chris: we're in the belly of the beast... >
Chris: ahem
Chris: >: D
Honsu: south hold fire
DM: this daemon charges you
* DM rolls: 1d20+5 => 4 + 5 = 9
Chris: wow
Chris: just wow
Chris: even flatfooted from the run
DM: suddenly, a small tendril on the floor flicks up and creates a fireball
DM: roll reflex
* thePeople rolls: d20+9 => 5 + 9 = 14
DM: and how much SR do each of you have?
* Chris rolls: 1d20+3 => 6 + 3 = 9
thePeople: 12
Chris: i have...
Chris: uh...
Chris: a fuckton?
thePeople: i think atleast 2 fucktons
Chris: something like 53 points of magic in me now?
* DM rolls: 1d20+8 => 17 + 8 = 25
DM: aww
Honsu: kill theat building guys?
Honsu: !*
DM: well, it's 10 fire, 10 mana, 10 arcana, 8 force
Chris: 55, make that.
DM: Hunter, your AC?
Chris: lol nope
thePeople: 17
DM: ok, make reflex
* thePeople rolls: d20+9 => 6 + 9 = 15
DM: yeah, that fails
thePeople: crap
* DM rolls: 7d6 => 34
DM: fire damage
thePeople: oh god im at 0
DM: now roll will
thePeople: wait, i activate my writhor blood from that
* thePeople rolls: 2d6 => 8
thePeople: so im at 8
DM: you don't bleed from fire
Chris: when did you take 30 earlier?
thePeople: crap
Chris: oh. lightning?
thePeople: no 5 frost rays
Chris: OW
DM: Also, Constance, roll reflex.
* Chris rolls: 1d20+3 => 7 + 3 = 10
* thePeople rolls: d20+3 => 17 + 3 = 20
thePeople: 20 for my will
* DM rolls: (38/5)+5 => 38 / 5 + 5 = 12.6
thePeople: and i guess ill gently poke my self to activate my blood next turn
Chris: we have potions
Chris: cure moderate
thePeople: oh yeah
thePeople: sweet
DM: you still fail, and are pinned by force
thePeople: wait, who is
Chris: me.
thePeople: crap, not again
DM: and constace take acid damage from the mini exploding
* DM rolls: 2d6 => 4
Chris: except how does that ignore sr?
Chris: being magical and all that
DM: the mini deamon just sprays acid on you when it dies
Chris: no, the force frip
Chris: grop*
Chris: GRIP*
DM: ohh, that only effects Hunter
Chris: oh ok
Chris: WOO
Honsu: wish i could help yall looks nasty in there
thePeople: wait, thats affecting me?
DM: yes
thePeople: oh
thePeople: thats not good
thePeople: i guess it got passed my meager sr
DM: yeah
DM: NEW ROUND
thePeople: i guess i try to get out
* thePeople rolls: d20+9 => 9 + 9 = 18
thePeople: crap
DM: not good enough
thePeople: what if it rolls a 1
Chris: do these organs appear to have any specific purposes? in other words, is one, say, a heart?
DM: it's not a grapple check. This is slightly different from the hand spell
Honsu: all my men are reloaded and ready to fire when a target presents itself
thePeople: oh, ok,
DM: you really can't tell
Honsu: or if you want me to shell it to oblivion
Honsu: cannons can prob hit a non moving targget
Officer Septum: My Agent is in there, hold fire.
thePeople: chris, your turn?
Officer Septum: That girl knows what she is doing...
Officer Septum: I hope...
General: Agreed merely readying my forces to shell if they come out or to send men in to reinforce
Officer Septum: Be ready to shoot down any runners
Officer Septum: The wishmaster is known to be elusive.
General: Agreed the dragoons should be in position soon
thePeople: chris, you there
Chris: brb
Chris: but itll be good
DM: Suddenly, a whole rank of Daemonic troops appears and rushes the dragoons
thePeople: and with your other actions, can you pour a potion down my throat, adn start floating 5ft above the ground
Honsu: dragoons open fire
thePeople: wait, i just realized, i was supposed to be 5 ft off ground
Honsu: let me figure out rolls
DM: your turn is up
Honsu: kk
Honsu: next turn then
thePeople: wait, nvm that was another turn
DM: why did he have to leave right at the climax?
thePeople: i guess were just waiting for chrsi, in that case, ill also just leave for a bit before coming back
DM: be quick, I don't want chris to come back just for you to be gone
DM: See Max, RPtools ain't so bad...
Honsu: on large scale yeah
thePeople: back
Chris: BACK
thePeople: yay
DM: ok, your move
thePeople: so shoot that bastard and pour a potion down my throat
Chris: i set all damaging canisters (including the antimana) under the organ, and if i can i step back and line up a shot.
Honsu: so next turn will be the best
thePeople: please pour a potion down my throat
thePeople: otherwise ill die
DM: remember, he can't run
Chris: so is placing them my move?
thePeople: that was why i thought you would just cast a spell on it and then heal me
DM: yes
Chris: okay, i'll get you next turn. i hope.
Chris: please don't die.
thePeople: this wont end well
DM: two daemons emerge from that organ
DM: they each attack you
* DM rolls: 1d20+3 => 10 + 3 = 13
* DM rolls: 1d20+3 => 1 + 3 = 4
Constance Stendatem: Seems I found the reproductive organ.
Chris: one hit
* DM rolls: 1d4 => 4
DM: NEW ROUND
* thePeople rolls: d20+9 => 14 + 9 = 23
Honsu: s and q fire at infantry 0
* Honsu rolls: 48d4-48 => 117 - 48 = 69
Officer Septum: It lies silent.
thePeople: is 23 good enough
Honsu: o and p fire at infantry 1
DM: no
* Honsu rolls: 12d2-12 => 17 - 12 = 5
* DM rolls: 69*5 => 69 * 5 = 345
thePeople: my god, this is a hard grapple
Honsu: i fire at infantry 2
* Honsu rolls: 6d2-6 => 9 - 6 = 3
Chris: hold person still op...?
Honsu: skirmisher 0 1 2 fire at infantry 3
* Honsu rolls: 45d2-45 => 68 - 45 = 23
thePeople: i ell at chris to use one of the canisters on the spell
thePeople: wait cant talk, sorry
Honsu: dragoon r and command fire at infantry 2
* Honsu rolls: 9d2-9 => 13 - 9 = 4
thePeople: i just yell help i guess
Chris: *withdraw*
Honsu: v and u fire at infantry 0
DM: that would still provoke
Chris: then
Chris: *withdraw*
* Honsu rolls: 12d4+12d2-48 => 32 + 18 - 48 = 2
Chris: suck it
DM: how...
Chris: MIDDLE CLICK SON
Honsu: wait imade a mistake on last roll let me look at this
thePeople: remember, those antimagic canisters could free me,
DM: too bad, Withdraw is full round
Chris: dispel is pathetic, wow...
* Honsu rolls: 24d4+24d2-48 => 54 + 40 - 48 = 46
thePeople: you can just use the fly thing to mov
Honsu: thats v and u
Honsu: i messed up math
thePeople: that will work as a freee acction without proboking
Chris: !
Chris: the man is a genius!
DM: props
thePeople: and you still have all your actions
thePeople: so please heal or dispel this
Chris: so, let's see what the potion does, which is i believe a move action.
DM: yeah
DM: move action for 1d8+1 healing
thePeople: and you can still channel stuff at those daeomns
Chris: cure mod, actually
thePeople: wait, isn't curemoderate 2d8+3 min
DM: yes
* Chris rolls: 2d8+3 => 15 + 3 = 18
Chris: back on your feet!
Chris: : )
Chris: well, not yet.
thePeople: since its a brad its actually =5 so 19 which is even better so yay
thePeople: i mean +4
Chris: and now it's time to shoot the canisters for a big ol' kaboom
Chris: hopefully
DM: bad idea alert
thePeople: i still need to escape, thats why i wanted you to use 1 antimagic one to help me
Chris: probably should go outside, yes...
Chris: wait, he's only paralyzed.
thePeople: so, can you help me by grabbing 1 next turn
Chris: i'll just carry you out
Chris: HEY
Chris: still have a standard
Chris: hm.
thePeople: you can pull me out, or channel something at something
Chris: i push him out of the house
DM: you aren't strong enough
DM: you are fighting force itself
Chris: propeller does still have move...
thePeople: she can pull 10x times her max lift str
Chris: which is pretty weak, i have 8 str.
thePeople: thats still several hundred
Chris: screw it, i channel and zot the organ
DM: with the canisters under there?
thePeople: you can pull 400 punds 5ft/round
Chris: i'm not aiming at the canisters.
Chris: and it not being an aoe spell...
thePeople: and doesnt that waste the canisters then
Chris: i can just move them.
Chris: if i were to blow them up though, it would kill the organ and the bats
thePeople: ok
Chris: but maybe us too.
Chris: decisions, decisions...
Chris: how wide an area did the frost canister burst in, about?
DM: when was this again?
DM: ohh, yeah
Chris: when i fired the cannon
DM: about 5ft
Chris: oh. well, that's not much of a problem for us. gets rid of one bat. and the organ should be toast.
Chris: but you'll be pinned for a few more rounds.
Chris: i can't go back to claim the antimana canister without giving the bats the chance to kill me
Chris: except i channeled.
Chris: fuck, can't shoot.
Chris: well, i zot the organ.
Chris: take....
Chris: 23 fire, 17 antimana, 8 mind, and 8 force!!!!
DM: the organ, not the canisters?
Chris: if i were to zot the canisters, the spell would be mostly useless, and the canisters basically wasted.
DM: alright
* DM rolls: 23*(2/3) => 23 * 2 / 3 = 15.3333333333333333333333333333333341
Chris: i have one pistol shot, but a bow shot should also be able to catalyse a canister...
DM: 15d6 fire damage
Chris: i'll shoot the bat next round
Chris: and yes.
Chris: so, let's see.
* Chris rolls: 1d20+4 => 11 + 4 = 15
Chris: that hits touch
* Chris rolls: 1d20+17 => 10 + 17 = 27
Chris: that probably beats sr, hopefully
DM: it does
Chris: wait, sorry, +22
Chris: sweet
Chris: now. suffer my wrath, kidney.
* Chris rolls: 15d6 => 46
DM: kidneys don't make babies
Chris: suffer my wrath, ovary
Ovary: I burns!
Ovary: It*
Ovary: Ovaries are not good at spelling...
Chris: and it is pinned also, so if the building tries to fly, it's ripping it's iunternal organ out
Chris: and now i get to shout how much i hate the demon directly into its mind
Ovary: Wait, overies don't make children, uteri do!
DM: alright
Chris: what to say...
thePeople: so is it dead
DM: no, that wasn't enough to kill it
Honsu: very long 6 sec
thePeople: yep
DM: shut up
Honsu: lol had time to make myself dinner at eat it
Chris: ah, whatever. i just broadcast my grief and rage at losing half the party to wishmaster's forces at it.
DM: alright
DM: now the minis charge you
* DM rolls: 1d20+3 => 18 + 3 = 21
* DM rolls: 1d20+3 => 3 + 3 = 6
* DM rolls: 1d4 => 1
DM: hah
Chris: lol
DM: NEW ROUND
* thePeople rolls: d20+9 => 5 + 9 = 14
thePeople: crap
Honsu: linemen A fire at infantry 0
thePeople: i know i need more than 23, so 14 definitely wont work
* Honsu rolls: 14d2-14 => 17 - 14 = 3
Honsu: 15 dmg
Honsu: command has rapid fire fires at infantry 0
* Honsu rolls: 3d2-3 => 4 - 3 = 1
Honsu: 5
Honsu: q and s withdraw and reload
Honsu: everyone else reloads
Honsu: now to move my dudes
Chris: oh wait i have a shotgun lol
Chris: time to rip some faces off
DM: ohh yeah...
thePeople: dont hit the canisters
Chris: propellors, away!
* Chris rolls: 1d20+4 => 18 + 4 = 22
Chris: boom, baby
* Chris rolls: 4d8 => 15
Chris: daemon 20 is quite dead
Honsu: its no movement penalty to decend hill corrent?
DM: correct
DM: but only on the shallow slopes
Honsu: are my commander dragoon r on shallow?
DM: no
Honsu: kk then their horses movement is to go down it that ok?
DM: note the transparent parts, those are shallow. Everything else is too steep to safely climb
thePeople: remember, you can stll pull me 5 ft with a move acction chris, which is enough to get me out of here, and you still have said move action
Chris: pulling agains that much force might hurt, though
thePeople: oh yeah
DM: mini deamon attacks
* DM rolls: 1d20+% => Invalid expression: 1d20+%.
* DM rolls: 1d20+5 => 19 + 5 = 24
* DM rolls: 1d4 => 2
DM: NEW ROUND
Honsu: s and q fire
Honsu: let me do all the rolls
* thePeople rolls: d20+9 => 8 + 9 = 17
thePeople: crap
thePeople: will this ever end
Honsu: roll 48d4-48
* Honsu rolls: 48d4-48 => 122 - 48 = 74
Honsu: to daemon 0
* DM rolls: 74*5 => 74 * 5 = 370
DM: Chris?
Chris: take me away, propellors!
Chris: wait
Honsu: p and o fire on 0
Chris: can i reload the shotgun and still fire?
* Honsu rolls: 96d2 -96 => 140 - 96 = 44
DM: nope
DM: full round to reload
Chris: guess it's my pistol, then
Chris: luck be a lady...
DM: put all the powder in the cannon, remember?
Chris: shit
* Honsu rolls: 24d4+24d2-48 => 60 + 35 - 48 = 47
Chris: looks like i have to free hunter
Honsu: v and u fire on 0
Chris: oh, and i quaff a potion
* Chris rolls: 2d8+3 => 8 + 3 = 11
thePeople: its 12, +4, not +3
Chris: WOO
thePeople: bards get cure moderate at level 4
Chris: awwwwww yea
DM: so how many total wounds on 0?
Honsu: let me check trying to figure out other rolls
thePeople: guys, if this goes on for another 2.15 hours, i might have to go
DM: it shouldn't
Honsu: 590 to 0
Honsu: 235 to 1
Honsu: dragoon i and the 4 skirmishers fire on 1
* Honsu rolls: 81d2-81 => 119 - 81 = 38
Honsu: 190 to 1
Honsu: commander and r fire on 1
* Honsu rolls: 9d2-9 => 16 - 9 = 7
Honsu: 35 dmg
Honsu: and turn over
DM: ok, Chris
Chris: right, grabbing antimana canister and flying over to hunter
Honsu: total of 460 to 1 this turn
Constance Stendatem: Dispel delivery!
DM: breaking the canister provokes
Chris: hm. ah, go ahead.
* DM rolls: 1d20+3 => 12 + 3 = 15
* DM rolls: 1d4 => 1
Chris: lol
DM: and that interrupts, so...
DM: I think I win here
Chris: you could have mentioned THAT
thePeople: wait, to interupt, i thought it had to break a concentration chec
DM: AoO always interrupts
DM: that's like, a thing
thePeople: no, you had to rol a concentration check vs damage +10
Chris: except for spells
Chris: i think that's what you're thinking of
thePeople: oh, ok then
Chris: i gonna have to melee this motherfucker?
DM: you have a shotgun butt
DM: it melees you, btw
thePeople: you could also just step 5ft to the side and use it
Chris: I have a rapier as well. Probably better.
* DM rolls: 1d20+3 => 15 + 3 = 18
* DM rolls: 1d4 => 2
DM: NEW ROUND
thePeople: remember, just need to use the jetpack to go 5ft to one side
* thePeople rolls: d20+9 => 17 + 9 = 26
thePeople: does that work?
Honsu: all reload
DM: yeah
thePeople: finally
DM: or 5ft step
Chris: well hell.
thePeople: i motion for chirs to go
* Honsu rolls: 3d2-3 => 4 - 3 = 1
Honsu: commander fires
Honsu: 5 dmg to 1
thePeople: so that i could shoot bth the daemon and the canisters
Chris: what's in here?
thePeople: i meant go behind me
DM: Kinal
thePeople: nvm
Constance Stendatem: SHIT!
Kinal: You have to get out of here.
thePeople: whos kinal
thePeople: did iever meet them or no
DM: wouldn't you like to know
Chris: my thought ot be dead husband
DM: or... spoil it
Chris: *troll*
thePeople: i look at who is there, and then motion to chirs that im aboutto shoot the remaining daemon and the canisters and signla for her and the guy with her to move, or signal otherwise
Constance Stendatem: Um. What are you doing here?
thePeople: i sigh and then just shoot the daemon
Kinal: Does it matter? This place is going to blow!
* thePeople rolls: d29+13 => 23 + 13 = 36
* thePeople rolls: d20+13 => 1 + 13 = 14
DM: roll reflex
* thePeople rolls: d20+9 => 17 + 9 = 26
* DM rolls: 1d4 => 1
DM: 1 acid damage
Constance Stendatem: And how would you know that it's going to blow?
DM: NEW ROUND
Honsu: dragoon s q u i v fire at 1
* Honsu rolls: 30d4+30d2-60 => 79 + 46 - 60 = 65
Honsu: 325 dmg
Honsu: dragoons p o fire at 1
* Honsu rolls: 24d2-24 => 33 - 24 = 9
Honsu: 45 dmg to 1
thePeople: i signal for the chris and the guy with her to back up s i can blow up those canisters
Kinal: I have been the wishmaster's prisoner.
Kinal: She will detenate this place in revenge!
Constance Stendatem: (I grab him and fly)
Kinal: I... can't leave here. I am bound to this place.
Constance Stendatem: You don't look rooted to me.
Honsu: commander dragoon r and 4 infantry in los fire at 1
* Honsu rolls: 69d2-69 => 98 - 69 = 29
Honsu: 145 to 1
DM: do you take him or not?
Honsu: 1 takes 515 this turn
Constance Stendatem: (IDEA! I burst the antimana on him.)
Constance Stendatem: (and yes)
DM: his face begins to twist and morph
thePeople: i move back and then shoot the canisters
thePeople: since the finally left
* thePeople rolls: d20+13 => 16 + 13 = 29
Constance Stendatem: Daemon magic really is strong.
DM: A huge explosion of fire, frost, shock, pain, hurt , and more pain blows the crap out of the building
Constance Stendatem: Hunter, help!
DM: uhh, you didn't have an action for that
thePeople: i walked
thePeople: after flying 30ft closer
Kinal: ARGGAH!!
thePeople: i had enough actions for that
thePeople: I scramble for the potion at my side, hoping that will help
DM: NEW ROUND
thePeople: i pour it down his throat
Honsu: reload
* thePeople rolls: 2d8+4 => 15 + 4 = 19
thePeople: does that seem to help at all
Honsu: commander fires at 1
DM: not really...
* Honsu rolls: 3d2 -3 => 4 - 3 = 1
thePeople: well crap
Honsu: 5 dmg to 1
thePeople: i look at constance to see if she has any ideas
Constance Stendatem: Damn it, NO! I am NOT losing three husbands to the Wishmaster! STOP, DAMN YOU, STOP!
Kinal: I must have the wishmaster's magic to live!
thePeople: wait 3, theres another one?
Honsu: i am so making a chart after this
Kinal: Take me to those cultiests!
Constance Stendatem: Grab on.
thePeople: i help carry them
Chris: can we run with him?
DM: yes
DM: he still seems able to run
thePeople: wait, if its runnign we can go farther than that
Chris: that was one turn
thePeople: you can go 120ft per turn running
Chris: we did
thePeople: oh, your right, sorry
thePeople: for some reason i though only 60
DM: NEW ROUND
thePeople: more running
Chris: how's he looking?
Honsu: all dragoons but r fire at 2
Honsu: 3*
DM: Ok, want to just say the remnant of the Deamon army is destroyed?
DM: They can't reach you
* Honsu rolls: 42d4+42d2-84 => 106 + 60 - 84 = 82
Honsu: yeah sure
Honsu: ill just pick them apart over next few turns
DM: And Kinal's face is still morphy
thePeople: did they even ever hurt you?
Honsu: no
Honsu: 100% of my men are alive
Honsu: 1000s of daemons ead
Chris: THAT, is enough dakka.
thePeople: thats a good deal
thePeople: and whats dakka
Honsu: my infantry never even got a proper shot off
Honsu: gunfire
Chris: ork onomatopoeia for it, 40k meme
Honsu: dakka dakka like ze orks
DM: Yeah, I greatly underestimated that many rigles
Chris: FLAWLESS VICTORY
DM: Ok, but you take Kinal underground?
Chris: yeah
Chris: mwahaha, where is your Wishmaster NOW?!
Follower 1: The wishmaster wanted her towers
Follower 2: We gave them to her, but still she does not call for us!
thePeople: so, what did kinal want with these guys?
Constance Stendatem: Well, Kinal? What do we do now?
Kinal: Are.. are you clerics of the wishmaster?
Follower 1: no
Follower 2: Nope.
Kinal: Ohh no.
Kinal: Is there any magitec in here that might help me?
Constance Stendatem: I don't think so.
Constance Stendatem: I mean, have a look, but...
DM: Make a spot check
* Chris rolls: 1d20+7 => 12 + 7 = 19
Chris: booya
* thePeople rolls: d20+7 => 4 + 7 = 11
thePeople: less booya
DM: neither of you see it.
Chris: to me, that may as well be a 20.
thePeople: i try again
Chris: but crap
thePeople: next turn
thePeople: not yet though
Chris: he should look, too
DM: spot checks are more reactionary; if you want to find it now, you have to look for it where it is
* DM rolls: 1d2-+5 => 2 - 5 = -3
* DM rolls: 1d20+5 => 4 + 5 = 9
DM: yeah, no
Chris: shoot
Kinal: What do these do?
Chris: search time...
Constance Stendatem: We didn't have time to figure it all out.
Kinal: Your flying things... Where were they?
Constance Stendatem: (i point out where)
Honsu: do yall want any cav? i can space one from gunning daemons down
DM: he grabs one
Constance Stendatem: We need to find this man a cure!
Kinal: No, nothing...
Constance Stendatem: Don't.
Kinal: What?
Constance Stendatem: Don't do this. We'll find a way.
thePeople: do i notice anything about what his face is morphing into, or is it just random face destroying morphing
DM: make a spot check
* thePeople rolls: d20+7 => 15 + 7 = 22
DM: It... does seem familiar...
thePeople: Istare a bit longer to ry and figure out what is familiar about it, and i also, grab my bow, just in case something, including kinal attacks us, though i look around generally a bit so constance doesn't think that im planning on possibly shooting him since she seems to care for him
Constance Stendatem: I keep looking.
thePeople: and i dont want to worry her for possibly nothing
Kinal: What?
Constance Stendatem: He doesn't know our language.
Kinal: Why?
Constance Stendatem: Well, hardly.
Constance Stendatem: He's a xeno.
thePeople: i motion constance away and then shoot him twice with a worried expression on my face
thePeople: ill channel 2 divination into each
* thePeople rolls: d20+13 => 16 + 13 = 29
* thePeople rolls: d20+13 => 14 + 13 = 27
Constance Stendatem: Hunter!
* thePeople rolls: 2d8+2d6+18 => 10 + 10 + 18 = 38
thePeople: i look very scared of kinal
thePeople: and frantically motion her away
DM: He's knocked out
Honsu: i got to go for now guys thanks for having my join you good luck with the rest and i look foward to the summary of this campaign
Chris: farewell!
thePeople: i still motion chirs away as i unload more arrow into the guy
Honsu is disconnected.
thePeople: next round i guess though
DM: no more rounds
DM: combat over
thePeople: ok, then right now
thePeople: with 3
Chris: anything on the shelf by him?
* thePeople rolls: d20+7 => 6 + 7 = 13
* thePeople rolls: d20+7 => 14 + 7 = 21
* thePeople rolls: d20+7 => 10 + 7 = 17
DM: there are two more flight harnesses
thePeople: since its not moving i assume all hit
DM: yeah
* thePeople rolls: 3d8+3d6+27 => 11 + 6 + 27 = 44
thePeople: are you actually in kinal's spot chris, or just moving trough to back up and hit me with something
Chris: anything here look remotely helpful?
DM: not really...
thePeople: i unload one final bushel of arrows, just to relally make sure he's down, before stopping
* thePeople rolls: d20+7 => 11 + 7 = 18
* thePeople rolls: d20+7 => 1 + 7 = 8
* thePeople rolls: d20+7 => 16 + 7 = 23
Chris: and here?
thePeople: guess i dont really have to roll though
DM: that part is empty
* thePeople rolls: 3d8+3d6+27 => 16 + 12 + 27 = 55
thePeople: now i've stopped
Constance Stendatem: Hunter, help.
thePeople: i look at her and shake my head no, and point at kinal and say wishmaster
Chris: what about here? anything?
DM: nothing
Hunter: Wishmaster bad
Hunter: no elp wishmaster
Follower 2: Wishmaster bad?
Hunter: yes
Follower 2: So you are the traitor! She will not take us because of you!
Constance Stendatem: (only two squares left, this is seeming futile)
DM: nothing
DM: follower 2 attempts a grapple
Constance Stendatem: Start a fight and die, I don't care who strikes first. I am not... oh, it's on!
DM: roll AoO, Hnter
* thePeople rolls: d20+12 => 20 + 12 = 32
* thePeople rolls: d20+12 => 2 + 12 = 14
DM: crit
* thePeople rolls: 3d8+d6+15 => 21 + 3 + 15 = 39
DM: 3d8?
thePeople: 3x on crt, right, for longbow
DM: right
DM: but that provokes
Chris: boom, headshot
* DM rolls: 1d20+! => Invalid expression: 1d20+!.
* DM rolls: 1d20+1 => 8 + 1 = 9
thePeople: miss
Follower 1: Why, why do you torment us, Wishmaster!
Follower 1: We did everything you asked!
Hunter: I look solemly at follower 1 and say "sorry"
Constance Stendatem: (here?)
Constance Stendatem: Your Wishmaster was never interested in helping you, only in helping herself. That's what daemons do.
DM: no
Constance Stendatem: (by Hunter?)
DM: Still nothing
thePeople: i motion constance to stop, point at kinal, and yell, wishmaster, point at face as i show multiple different expression s and say magic to try and get the idea of changing appearence with magic and that kinal is wishmaster who has done so
Constance Stendatem: He... I... oh *fuck*.
Constance Stendatem: How...
thePeople: i alsom ready my bow in arrow incase follower 1 attacks, or constance finds something to help wishmaster and tries to help him, though i hide that from her
Constance Stendatem: And with no cure, even if you're wrong, this is still kinder...
Constance Stendatem: I just wonder if I can ever forgive myself.
Follower 1: WAIT!
Constance Stendatem: (coup)
Hunter: sorry
Constance Stendatem: What?
Follower 1: The wishmaster has sent me a message...
Constance Stendatem: Oh, let me guess.
DM: his eyes glace over, and he speaks in a different tounge... hunter's!
Constance Stendatem: What.
Follower 1: I am the wishmaster. I am at your mercy, but do not slay me. I can grant you what you desire most.
Follower 1: Let me go, and I will open a portal to bliss and agony, and you may free all those you love.
Hunter: I believe that you will, however i also believe that then we will all then become your slaves and food, i know i will always regret this, always think of what might have been, but i know i can't let you go
Constance Stendatem: ...debating whether to stab cult boy...
Hunter: i will no longer listen to those who call themselves gods or deities, whether they seem righteous or not
Follower 1: I have never broken my promises, Hunter. I gave you freedom!
Hunter: I am sorry, but I cannot trust you.
thePeople: signal for constance to bring the knife down on kinal
Follower 1: NOOO!!!!
Constance Stendatem: This is for the real Kinal, you bitch.
* Chris rolls: 2d6-2 => 9 - 2 = 7
thePeople: really
Constance Stendatem: (coup de grace)
Constance Stendatem: Curse my weak arm.
thePeople: that is admitedly the weakest coup i have ever seen
DM: He turns into a woman, who then dies.
Constance Stendatem: And this is for Ignatius! *stab* And for Inspector Goodfellow! *stab* And this is for giving false hope to so many! *stab*
thePeople: i stand behind constance waiting for her rage to end
DM: You hear footsteps on the stairs.
thePeople: i turn around
Officer Septum: What did I miss?
Constance Stendatem: And lastly? This is for tricking me into thinking Kinal was still alive. *stabs, leaves rapier embedded*)
Constance Stendatem: May you rot here for all eternity.
Officer Septum: Is that...
thePeople: yes
Hunter: yes
Constance Stendatem: Oh. Officer Septum. I... I think I need to be alone for a while...
thePeople: whatever happened to the zombies by the way, im still wondering
Constance Stendatem: (and I slump against the closed door and sob for a little while before coming back out)
Officer Septum: Hunter, drink this. *hands potion*
* thePeople rolls: 2d8+4 => 15 + 4 = 19
DM: it wasn't healing
thePeople: this is the third time in a row i rolled 15 for that
thePeople: oh, oops
DM: it's tounges
Officer Septum: Can you understand me now?
Hunter: oh, so you can bottle that spell, that is really useful
Hunter: incase it wasnt clear before, yes, this is the wishmaster, it had appeared as a man who constance had kept calling Kinal. when we destroyed the floating building its face started morphing and i realized it appearence was turning into that of the wishmaster's as we entered here
Hunter: so, while constance was still lokking for a cure, i quickly shot her many times, before anyone could really react
Officer Septum: And tell me, Hunter, how did that feel?
Hunter: Chris then proceeded to deal the final blows
Hunter: It did not feel good, taking a life almost never does, and never should, however such things often must be done sadly. She definitely had it coming for all she has done, but still, it hurts to know that i killed the one who had helped free me and my brother, and that without her help, It might take me years to fin my home again, if ever
Hunter: i believe that Constance is deeply traumatized from what she had to do, could you tell, me, who was this kinal that wishmaster took the appearence of
Hunter: you there?
thePeople: you still there Brian?
DM: yes
Officer Septum: Kinal was a Macharian army specialist, famous for anti-daemonic operations deep within enimy teritory. He was a legend to some of us.
Officer Septum: More importantly, he was a man whom Constance loved more than anyone else in the world.
Officer Septum: He had gone missing in action some 5 years ago, we assumed killed by daemons.
Hunter: Ah, He sounds like a truly great man, I ca see why Constance would be so furious, and so troubled, at the wishmaster and what she did to her while the wishmaster was wearing Kinal's face.
Officer Septum: That was what the wishmaster always did to people. She and others ruined many hearts in order to control us.
Officer Septum: Look at these to cultists, for instance. I'm sure they both had some hole in their lives that she filled...
Officer Septum: So much so that they followed her into the wastes, only to recive nothing.
thePeople: wouldnt the conscious one respond to that
DM: He is too busy sobbing
Hunter: so, will anything specal be done with her body, i imagine that you do not capture daemons like her everyday
Officer Septum: There are perhaps some who would like it in a museum, but that would be vain and unwise. Daemon bodies have come back from the dead before.
Officer Septum: Most likely, we will take her in for study. Perhaps some secret lies in there that can be used to help against other daemons.
Hunter: Really? well, then, will we have to tear it to shreads and burn it, or is htere some other method to make sure that doesnt happen
Hunter: ah, i would like to see the results o that study, for when i finally find out how to get back to where i am from
Officer Septum: And where exactly are you from? We did not have long to discuss this before.
Hunter: Remember, Even I do not know exactly where, whenever i left, i was teleported away, so I have no way of knowing exactly where.
Hunter: If you want to know what it was like, however, that I can tell you, It was called Wreiph, and admittedly, despite the evil man ruling over it, it was largely peaceful, my people never lacked for food, and there was little fighting ebtween us
Hunter: To be honest, everything was reasonably nice, However I imagine that was just because our so called god was playing with us, he did not truly care about us, my people and our lives were just like a game to him, a game in which he kept us constantly worshipful of him, never changing, never progreessiong, just worshipful of him, and he kept us like that with the fear of losing all we had
Officer Septum: Why did you fear that?
Hunter: Now that i know what daemons do with peoples souls, i imagine we were just livestock
Hunter: becuas, we were comfortable, if you had food, water, friends and family, who would want to lose everything, just to be placed into a hellish nightmare with no chance of escape, that was what we feared, and we believed that he was in the right too, even if he sent us there, many would likely still believe that he was in the right
thePeople: just reminding you that i have to leave in 50 minutes, i dont think that this converstation will last too long, but just in case we get off topic, remember, we cant stay that way too long
DM: kk
Officer Septum: He had a torture chamber for the unruly?
Hunter: You could say that, We called it agony, we believed that when you died, or that when he wished it, we would be brought to a place called bliss, if we were good, or agony if we were bad. those brought to bliss would live in paradise, while those brought to agony would suffer endless torment for eternity. In reality, it was just an illusion in the mind for both however, as in either case you just perceived everthing around you as paradse or hell while remaining trapped in a cave, guarded by angels
Officer Septum: But you escaped Agony?
Hunter: No, paradise, I just suddenly woke up from it, then i fought my way out, after finding my brother in there, suffereing agony, and then brought both of us out, where we met whisper and echo, the wishmaster's servants, who seemed to help free my brother, leading us to think that she was a truly good person
Hunter: however, it turned out she just wanted to manipulate us as our God did
Officer Septum: You said... brother?
Hunter: Yes, sadly, God, took him back, he claims willingly, and admittedly, I could believe it, my brother still had doubts of whether or not our so called God was allpowerful or not, and might not have wanted to risk the chance that he was
Officer Septum: We saw a man of your race in one of our towns a few days before encountering you.
Constance Stendatem: .. I forgot about him.
Hunter: Really, what happended to him
Constance Stendatem: He just ran out of town.
Hunter: did he ever say his name
Hunter: crap
Constance Stendatem: In fact, he ran into the hills where we first met you.
Officer Septum: Don't worry, we'll find him.
Hunter: I truly do hope that was him, that definitely would be a great alternative to being taken back, though leaving camp getting lost, my brother can truly be foolish sometime
Constance Stendatem: While we can talk to one another... Hunter, thank you. I owe you my life, and you've helped bring about such a great good. You have my word we'll find your brother. And you'll both have a place to stay until you can find your way back home, if you wish to return.
Hunter: Thank you, I still wish to find my home, so that I can free my people, however, admittedly, I know that I m still far to weak to do so, I'll likely have to train for a long time before i can take down God, and search for a even longer time to find him and my people. Though with your help, I'm sure it can eventually be done, thank you.
Officer Septum: Untill then, the door to joining us remains open. You have clearly leared the core values of the Ordos Manaustra.
Hunter: Thank you, though, I must ask, is there anyone who would be exceptionally capable at teaching me your language, because having to wait for spells all the time to talk will likely not work out that well
Constance Stendatem: It will take some time, but we can teach you. You'll be with us for a while, it looks like.
Constance Stendatem: You're a quick study.
Hunter: why thank you, I guess we should get back to the surface soon though, I imagine that if anyone is waiting for us, that they'll be getting worried
Officer Septum: Now to you, Constance. You have always been a loyal student, but this is the first time your will was truly tested. I may well promote you into an officer of the Ordos, but only if you can confirm to me this:
Hunter: Heh, I imagine your scientsts will have a field day with everything in this place
Officer Septum: Would you, if the need arose again, do this all over again?
Constance Stendatem: I cannot lie; I would not do so gladly. But yes. Yes, I would. There is more at stake than the lives of a few good men and women when daemons are involved, and if it means keeping the rest of us safe, personal sacrifice is irrelevant.
Officer Septum: Good. Then you are ready for the work ahead of you, should you choose to return to it.
Officer Septum: You have a child on the way, of course....
Constance Stendatem: Yes. Oh, and Officer? While I do advocate amnesty for the cultists who submitted willingly, these two were willing to die for their misguided, foolish daemon worship, and they actively and knowingly impeded our attempts to slay their mistress. Do with them what you will.
thePeople: I dont like this, but i do not say anything, because i know that those who are willing o die for thier faith could ruly be dangerous when they might just probe as fuel for many beings of true evil
Officer Septum: Heh, trust me, I'm good with this kind of stuff. Leave it to me.
Officer Septum: Now, to the surface?
thePeople: yes
Hunter: yes
Constance Stendatem: Agreed.
DM: Ordos are all around, scanning and probeing the remnants of the battle
thePeople: nvm about having to leave soon, I was just told that my families plans have changed
thePeople: we decided to go to the movie tommorw instead
Constance Stendatem: I don't know how many daemons we killed today, but we dealt a decisive blow against the forces of darkness.
Officer Septum: The first of many.
DM: Do you do anything while you are still here?
Constance Stendatem: This is our world again. Let's not let them forget it.
Constance Stendatem: (I give a brief rundown of what we learned about the fort to the men)
Constance Stendatem: (and mention the vanishing zombies)
Ordos 21: Odd, but noted. We'll keep an eye out, watchman.
thePeople: I state that the backpack seems to produce some sort of defencsive spell since constance wouldnt know, but that i do not know what it does
thePeople: and that its use seems to be limited based on a meter that appears when you wear it
Ordos 21: We will run some more formal tests.
Ordos 21: This may come in handy in later battles.
Constance Stendatem: Oh, and sorry about making a mess of the place, but it couldn't really be helped.
Ordos 21: I like messes
DM: Alright, anything else?
Constance Stendatem: (not from me)
thePeople: I dont think so?
DM: Ok.
DM: Does Constance end up accepting a promotion to Ordos Officer?
Constance Stendatem: (yes)
DM: Does Hunter end up accepting induction into the ordos?
thePeople: I can't see a reason why he wouldn't, they seem a abit too meciless for his tastes, but not so much that he wouldn't join them for it, though if they ever try to make him do anything truly messed up e'll leave, he keeps those reservations to himself though
DM: Then in a few days, you are taken to a platform over a plaza in the capital city.
Officer Septum: I know that the induction ceremony is normally hush-hush, but the powers that be decided your story was a great morale boost, and want to do it in public.
DM: Hunter is under the effect of tounges right now, btw
thePeople: ok
Officail: And we captured Ft. Highpeak by the courage of our soldiers.
Official: We didn't loose a single one!
Official: But this would not have been possible, ladies and gentelmen, without the help of two increadibly brave souls.
Official: These two lost everything in support of the cause of man, but they never forgot Macharious' words. They are truely inspirations to us all.
Official: So, today, for the first time in history, you will see the induction of not one, but two Ordos officers. You are all greatly blessed to have the chance to witness history.
Official: Constance Stendatem, please come to the stand.
DM: A large wooden post holds a rope, at the end of which is a mace.
DM: It is said that this mace was used by macharious himself to determine who would be fit to follow him into battle. The warrior would have to hold this home-made pendulum to his face, and let go. A superstious indivual would flich at the mace swinging back twards him, but one who truely knew how physics worked would know that it could not rise high enough to hit him.
DM: The test is pretty silly now, as everyone knows this, and not all Ordos are now either warriors or men, but it still is a reveared symbol amoung the Ordos.
Official: Do you swear to serve the people of the new empire, and all people, from the evils of gods and daemons?
Constance Stendatem: I do so swear.
Official: And do you swear to never leave a stone unturned or clue ignored untill you have sought out the truth and removed all lies and danger to the people?
Constance Stendatem: I do.
Official: And do you swear to use magic with prudence and responcibility, to serve man and not to rule over him?
Constance Stendatem: I do.
Official: Then grab Macharious' mace and be tested
Constance Stendatem: (I raise the mace to my face, and release.)
DM: The crowd gasps as it returns, but as always, it falls short.
Official: You are now Officer Stendatem, first of your line.
Official: Return to your people, from which you will never depart.
Officer Constance Stendatem: Aye.
Official: Hunter, please come to the stand
Official: Do you swear to serve the people of the new empire, and all people, from the evils of gods and daemons?
Hunter: I do
Official: And do you swear to never leave a stone unturned or clue ignored untill you have sought out the truth and removed all lies and danger to the people?
Hunter: I do
Official: And do you swear to use magic with prudence and responcibility, to serve man and not to rule over him?
Hunter: I do
Official: Then grab Macharious' mace and be tested
thePeople: I grab it, bring it to my face as constance had done, and then let go, and do not flinch as it rturns
DM: the stunt does not amaze the crowd a second time.
Official: Hunter, it is the tradition of the new empire to name a new officer by his or her last name.
Official: As you are the first xenos to ever be inducted, you may choose your name.
thePeople: let me think on this one a bit, though my character will choose after only a few second delay
thePeople: do you think Acciarito will work with the cultrue of ordos, you know, so it doesnt sound to weird to others
DM: It sounds alright to me...
Chris: i think it works
Hunter: Acciarito, My last name will be Acciarito
Official: Then you are now Officer Acciarito.
Official: If anyone ever doubts who you are, you are a Macharian in the truest sense.
Hunter: Thank you
Official: Return to your people, from which you will never depart.
Officer Septum: You know, Officer Acciartio, there is one thing you never asked...
Hunter: What is that?
Officer Septum: How do you know we are not just another lie, no better than God or the Wishmaster?
Hunter: ... I don't, And i doubt i can ever trust anything fully after what i've gone through, I will trust the people here more and more each day, however, I will never put all my faith and trust into one person again. This is the sad truth, but an inevitable one. I will fight for the people of Ordos, and I will do so with everything I have, and i truly don't wish to stop, however, there will always be that line, that line that once crossed by a order given to me, will force me to disobey it, and if further action is put on me, I will have no choise but to leave once more, I do not want his to happen, and I truly hope it doesn't, however, I must acknoledge the possiblity that it might, sadly enough
thePeople: what ever happened with that order given to onstance by the way, and that guy she was searching for in the camp
Chris: the order was rescinded, and the guy i was looking for long dead. he was kinal.
DM: Alright, this is campaign end.
Chris: damn this session was awesome
thePeople: well, that was pretty cool, i can't wait to learn more about the story of everything about this world so that i can understand how the stuff that went on here fits in
DM: Go on the facebook page. There is a paragraph or so summary of all the other campaigns so far
Chris: also, is the baby ultimately a boy or a girl?
thePeople: and will this character ever get a chance to come back and fight god?
DM: You actually have idential triples. Boys.
Chris: well, i think i know what they're bein' named
thePeople: that must have hurt
Chris: yeah, holy shit
DM: And I actually don't know. I'm not the only DM of this story, and the final fight with God will probably be done with a guy named Wesley DMing and me playing.
DM: I actually don't know any of God's stats
thePeople: oh, did not know that
Chris: Borris, Ignatius, and Kevin.
thePeople: is god ne of the ultimate daemons i guess?
Chris: god damn, that's gonna take some serious babysitter chops
DM: I tried to not tell you too much about the story, so that you would really have the perspective of an isolated individuall
thePeople: ok
DM: Did you know from the start that your god was false?
Chris: OH SEXTUS
thePeople: not really, though the instant that me and my brother got confused about who was supposed to kill the beast i suspected it, and when god told me to fight my brother i almost knew it. The point where he couldnt contact me confirmed it
DM: ok
DM: I was hoping to have an actuall campaign about disenchantment, and you certainly acted it out with skill
thePeople: thanks
DM: The other guy is your brother, BTW
thePeople: sweet, now i guess i just have to somehow find him
DM: he just ran out of the cave, cause he's a moron.
thePeople: He does seem pretty damn stupid
Chris: looks like we know where the brains of the family went
thePeople: admittedly im not the smartest guy either
thePeople: the only thing i know much about is nature and stuff if you want to look at in character stats
Chris: you are apparently a linguistic genius, though
thePeople: apparently, out of curiosity, around how long will it take my character to understand the majority fo this language
DM: probably about a year.
thePeople: ok
DM: You are fully immered, and there are teachers around
Chris: and some of the more complex stuff can be brute forced with magic.
thePeople: i imagine not many since there aren't many cases of people not knowing the language, with the exception of brain damage
Chris: kids gotta learn it
thePeople: yeah, but it's harder to learn a new language then learning one you've been exposed to your whole life i think
thePeople: also, is my healing blood magic or what, i've always wondered
Chris: it is, but the basics are still the same
DM: Your healing is because you eat food from the positive energy plane.
DM: You blood is part health-potion
Chris: nice
Chris: wait, does that mean he loses the ability?
DM: I'm not sure.
thePeople: ow that is awesome, so does that still last until i die, or does it slowly fade
DM: It could be something that your body adapts to, rather than a temporary thing.
thePeople: i was thinking that maybe it was something that slowly, and permanently morphed the body, and did the xenos that we fought ever use it?
thePeople: also, how did the non clerics heal the cleric guy?
DM: they cut themselves
DM: and smeared it all over
thePeople: i thought he was dead? guess not then
DM: no, like -8
Chris: and why the hell did the cult want iggy dead?
thePeople: ha, so close
Chris: we never did find that out...
DM: And it's possible you never will...
thePeople: wait, is there a resurrection spell now?
DM: there was a way to discover it, but it required finding clues you missed
Chris: like, the whole intrigue arc just got dropped.
DM: and there are no clerics in this society, so no
DM: no ressing